Rework Tilesheet
No more autocoloring! (atleast for Maptiles)
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14 changed files with 679 additions and 121 deletions
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@ -181,6 +181,8 @@ char* getItemName(int itemID, int countLevel){
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case ITEM_BONE: sprintf(currentName,"%d Bone", countLevel); return currentName;
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case ITEM_DUNGEON_KEY: sprintf(currentName,"%d Dungeon Key", countLevel); return currentName;
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case ITEM_WIZARD_SUMMON: sprintf(currentName,"%d Wizard Summon", countLevel); return currentName;
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case ITEM_DRAGON_EGG: sprintf(currentName,"%d Dragon Egg", countLevel); return currentName;
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case ITEM_DRAGON_SCALE: sprintf(currentName,"%d Dragon Scale", countLevel); return currentName;
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case TOOL_BUCKET:
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switch(countLevel){
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case 1: return "Water Bucket";
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@ -285,6 +287,8 @@ char* getBasicItemName(int itemID, int countLevel){
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case ITEM_BONE: return "Bone";
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case ITEM_DUNGEON_KEY: return "Dungeon Key";
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case ITEM_WIZARD_SUMMON: return "Wizard Summon";
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case ITEM_DRAGON_EGG: return "%d Dragon Egg";
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case ITEM_DRAGON_SCALE: return "%d Dragon Scale";
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case TOOL_BUCKET:
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switch(countLevel){
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case 1: return "Water Bucket";
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