Rework Tilesheet

No more autocoloring!
(atleast for Maptiles)
This commit is contained in:
Andre Schweiger 2016-02-05 18:13:39 +01:00
parent 6f0ea3ef65
commit 0ef9e89705
14 changed files with 679 additions and 121 deletions

View file

@ -181,6 +181,8 @@ char* getItemName(int itemID, int countLevel){
case ITEM_BONE: sprintf(currentName,"%d Bone", countLevel); return currentName;
case ITEM_DUNGEON_KEY: sprintf(currentName,"%d Dungeon Key", countLevel); return currentName;
case ITEM_WIZARD_SUMMON: sprintf(currentName,"%d Wizard Summon", countLevel); return currentName;
case ITEM_DRAGON_EGG: sprintf(currentName,"%d Dragon Egg", countLevel); return currentName;
case ITEM_DRAGON_SCALE: sprintf(currentName,"%d Dragon Scale", countLevel); return currentName;
case TOOL_BUCKET:
switch(countLevel){
case 1: return "Water Bucket";
@ -285,6 +287,8 @@ char* getBasicItemName(int itemID, int countLevel){
case ITEM_BONE: return "Bone";
case ITEM_DUNGEON_KEY: return "Dungeon Key";
case ITEM_WIZARD_SUMMON: return "Wizard Summon";
case ITEM_DRAGON_EGG: return "%d Dragon Egg";
case ITEM_DRAGON_SCALE: return "%d Dragon Scale";
case TOOL_BUCKET:
switch(countLevel){
case 1: return "Water Bucket";