Rework Tilesheet
No more autocoloring! (atleast for Maptiles)
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6f0ea3ef65
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0ef9e89705
14 changed files with 679 additions and 121 deletions
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@ -13,6 +13,13 @@
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#include "Menu.h"
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#include "texturepack.h"
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void initMiniMapData() {
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int i;
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for(i = 0; i < 128 * 128; ++i) {
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minimapData[i] = 0;
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}
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}
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void initMiniMap(bool loadUpWorld) {
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int i;
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for (i = 0; i < 5; ++i) {
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@ -36,6 +43,8 @@ void setupGame(bool loadUpWorld) {
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memset(&eManager, 0, sizeof(eManager));
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sf2d_set_clear_color(0xFF6C6D82); //sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
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initMiniMapData();
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if (!loadUpWorld) {
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initNewMap();
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initPlayer();
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@ -62,6 +71,25 @@ void setupGame(bool loadUpWorld) {
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initGame = 0;
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}
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void setupBGMap(bool loadUpWorld) {
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// Reset entity manager.
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memset(&eManager, 0, sizeof(eManager));
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sf2d_set_clear_color(0xFF6C6D82); //sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
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if(!loadUpWorld) {
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newSeed();
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createAndValidateTopMap(128, 128, map[1], data[1]);
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} else {
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loadWorld(currentFileName, &eManager, &player, (u8*) map, (u8*) data);
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}
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// Reset entity manager.
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memset(&eManager, 0, sizeof(eManager));
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sf2d_set_clear_color(0xFF6C6D82); //sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
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initBGMap = 0;
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}
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int xscr = 0, yscr = 0;
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void tick() {
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if (player.p.isDead) {
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@ -147,6 +175,7 @@ int main() {
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csndInit();
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noItem = newItem(ITEM_NULL, 0);
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initMenus();
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currentMenu = MENU_TITLE;
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currentSelection = 0;
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quitGame = false;
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@ -163,8 +192,7 @@ int main() {
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int i;
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for (i = 0; i < 6; ++i) {
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minimap[i] = sf2d_create_texture(128, 128, TEXFMT_RGBA8,
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SF2D_PLACE_RAM);
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minimap[i] = sf2d_create_texture(128, 128, TEXFMT_RGBA8, SF2D_PLACE_RAM);
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sf2d_texture_tile32(minimap[i]);
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}
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@ -223,6 +251,7 @@ int main() {
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if (quitGame) break;
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if (initGame > 0) setupGame(initGame == 1 ? true : false);
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if (initBGMap > 0) setupBGMap(initBGMap == 1 ? true : false);
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if (currentMenu == 0) {
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tick();
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