Swap Colors for new Lib Version

TODO - fix minimap colors
TODO - colors created by RGBA8
This commit is contained in:
Andre Schweiger 2015-12-27 15:59:53 +01:00
parent 7254855adb
commit 1d8ac2e6e1
7 changed files with 186 additions and 244 deletions

View file

@ -82,10 +82,10 @@ Entity newZombieEntity(int lvl, int x, int y, int level){
e.yr = 3;
e.canPass = false;
switch(lvl){
case 2: e.zombie.color = 0xCC8282FF; break;
case 3: e.zombie.color = 0xEFEFEFFF; break;
case 4: e.zombie.color = 0x6262AAFF; break;
default: e.zombie.color = 0x95DB95FF; break;
case 2: e.zombie.color = 0xFF8282CC; break;
case 3: e.zombie.color = 0xFFEFEFEF; break;
case 4: e.zombie.color = 0xFFAA6262; break;
default: e.zombie.color = 0xFF95DB95; break;
}
return e;
}
@ -108,10 +108,10 @@ Entity newSlimeEntity(int lvl, int x, int y, int level){
e.yr = 3;
e.canPass = false;
switch(lvl){
case 2: e.slime.color = 0xCC8282FF; break;
case 3: e.slime.color = 0xEFEFEFFF; break;
case 4: e.slime.color = 0x6262AAFF; break;
default: e.slime.color = 0x95DB95FF; break;
case 2: e.slime.color = 0xFF8282CC; break;
case 3: e.slime.color = 0xFFEFEFEF; break;
case 4: e.slime.color = 0xFFAA6262; break;
default: e.slime.color = 0xFF95DB95; break;
}
return e;
}