Change Join Menu to only display host player name

This commit is contained in:
André Schweiger 2018-02-05 19:53:03 +01:00
parent b7e5af60bf
commit 1e1ddcf994

View file

@ -1224,24 +1224,17 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
networkUpdateStatus(); networkUpdateStatus();
drawText("Connected Players",98,8); drawText("Connected to",(400-12*12)/2,1*26+32);
lastj = 0; if(networkIsNodeConnected(1)) {
for(i = 0; i<networkGetNodeCount(); i++) {
for(j = lastj+1; j <= UDS_MAXNODES; j++) {
if(networkIsNodeConnected(j)) {
char * text = malloc((50+8+1) * sizeof(char)); char * text = malloc((50+8+1) * sizeof(char));
memset(text, 0, (50+8+1) * sizeof(char)); memset(text, 0, (50+8+1) * sizeof(char));
networkGetNodeName(j, text); networkGetNodeName(1, text);
drawText(text,(400-(strlen(text)*12))/2,i*26+32); drawText(text,(400-(strlen(text)*12))/2,2*26+32);
free(text); free(text);
lastj = j;
break;
}
}
} }
drawText("Waiting for host to start",(400-25*12)/2,3*26+32);
sf2d_end_frame(); sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT); sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way