still no sound yet, but progress
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4120d4b8ec
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2 changed files with 6 additions and 4 deletions
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@ -6,7 +6,8 @@ bannertool.exe makebanner -i icons-banners/banner.png -a icons-banners/audio.wav
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echo Creating icon...
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bannertool.exe makesmdh -s "Minicraft3DS" -l "3DS Homebrew port of Notch's ludum dare game 'Minicraft', updated." -p "Davideesk/Andre111/ElijahZAwesome" -i icons-banners/icon.png -o icons-banners/icon.icn
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echo Creating CIA...
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makerom -f cia -o result/Minicraft3DS.cia -DAPP_ENCRYPTED=false -rsf icons-banners/Minicraft3DS.rsf -target t -exefslogo -elf result/Minicraft3DS.elf -icon icons-banners/icon.icn -banner icons-banners/banner.bnr
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3dstool -cvtf romfs icons-banners/romfs.bin --romfs-dir romfs/
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makerom -f cia -o result/Minicraft3DS.cia -DAPP_ENCRYPTED=false -rsf icons-banners/Minicraft3DS.rsf -target t -exefslogo -elf result/Minicraft3DS.elf -icon icons-banners/icon.icn -banner icons-banners/banner.bnr -romfs romfs.bin
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echo Creating 3DS/CCI...
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makerom -f cci -o result/Minicraft3DS.3ds -DAPP_ENCRYPTED=true -rsf icons-banners/Minicraft3DS.rsf -target t -exefslogo -elf result/Minicraft3DS.elf -icon icons-banners/icon.icn -banner icons-banners/banner.bnr
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makerom -f cci -o result/Minicraft3DS.3ds -DAPP_ENCRYPTED=true -rsf icons-banners/Minicraft3DS.rsf -target t -exefslogo -elf result/Minicraft3DS.elf -icon icons-banners/icon.icn -banner icons-banners/banner.bnr -romfs romfs.bin
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pause
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@ -5,6 +5,7 @@ int soundListenerX;
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int soundListenerY;
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void loadSound(Sound * snd, char * filename){
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romfsInit();
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FILE *file = fopen(filename, "rb");
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if(file != NULL){
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fseek(file, 0, SEEK_END);
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@ -14,6 +15,7 @@ void loadSound(Sound * snd, char * filename){
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fread(snd->buffer, 1, snd->size, file);
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}
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fclose(file);
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romfsExit();
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}
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void playSound(Sound snd){
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@ -70,8 +72,7 @@ void updateMusic(int lvl, int time) {
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}
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void loadSounds() {
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Result rc = romfsInit();
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loadSound(&snd_playerHurt, "romfs:/resources/playerhurt.raw");
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loadSound(&snd_playerHurt, "resources/playerhurt.raw");
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loadSound(&snd_playerDeath, "resources/playerdeath.raw");
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loadSound(&snd_monsterHurt, "resources/monsterhurt.raw");
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loadSound(&snd_test, "resources/test.raw");
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