Regen potion and stuff, other little things

This commit is contained in:
ElijahZAwesome 2018-01-22 18:37:15 -06:00
parent 5e06ba05c7
commit 24567827c2
6 changed files with 24 additions and 34 deletions

View file

@ -154,6 +154,7 @@ char* getItemName(int itemID, int countLevel){
case ITEM_GOLD_APPLE: sprintf(currentName,"%d Golden Apple", countLevel); return currentName;
case ITEM_STRENGTH_POTION: sprintf(currentName,"%d Strength Potion", countLevel); return currentName;
case ITEM_SPEED_POTION: sprintf(currentName,"%d Speed Potion", countLevel); return currentName;
case ITEM_REGEN_POTION: sprintf(currentName,"%d Regen Potion", countLevel); return currentName;
case ITEM_COAL: sprintf(currentName,"%d Coal", countLevel); return currentName;
case ITEM_IRONORE: sprintf(currentName,"%d Iron ore", countLevel); return currentName;
case ITEM_GOLDORE: sprintf(currentName,"%d Gold ore", countLevel); return currentName;
@ -304,6 +305,7 @@ char* getBasicItemName(int itemID, int countLevel){
case ITEM_COIN: return "Coin";
case ITEM_STRENGTH_POTION: return "Strength Potion";
case ITEM_SPEED_POTION: return "Speed Potion";
case ITEM_REGEN_POTION: return "Regen Potion";
case TOOL_BUCKET:
switch(countLevel){
case 1: return "Water Bucket";