Allow to exit Game when a connection drops
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4a4f1ecb0e
commit
265a322535
6 changed files with 96 additions and 11 deletions
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@ -2,6 +2,7 @@
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#include "Globals.h"
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#include "Menu.h"
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#include "Ingame.h"
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#include "Player.h"
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#include "SaveLoad.h"
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#include "Synchronizer.h"
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@ -47,14 +48,7 @@ void ingameMenuTick(PlayerData *pd, int menu) {
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pd->ingameMenuAreYouSure = false;
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pd->ingameMenuAreYouSureSave = false;
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networkDisconnect();
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synchronizerReset();
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sf2d_set_clear_color(0xFF);
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currentSelection = 0;
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currentMenu = MENU_TITLE;
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playMusic(&music_menu);
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exitGame();
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} else if (pd->inputs.k_decline.clicked){
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pd->ingameMenuAreYouSure = false;
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pd->ingameMenuAreYouSureSave = false;
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