Allow to exit Game when a connection drops

This commit is contained in:
André Schweiger 2018-02-05 19:06:48 +01:00
parent 4a4f1ecb0e
commit 265a322535
6 changed files with 96 additions and 11 deletions

View file

@ -2,6 +2,7 @@
#include "Globals.h"
#include "Menu.h"
#include "Ingame.h"
#include "Player.h"
#include "SaveLoad.h"
#include "Synchronizer.h"
@ -47,14 +48,7 @@ void ingameMenuTick(PlayerData *pd, int menu) {
pd->ingameMenuAreYouSure = false;
pd->ingameMenuAreYouSureSave = false;
networkDisconnect();
synchronizerReset();
sf2d_set_clear_color(0xFF);
currentSelection = 0;
currentMenu = MENU_TITLE;
playMusic(&music_menu);
exitGame();
} else if (pd->inputs.k_decline.clicked){
pd->ingameMenuAreYouSure = false;
pd->ingameMenuAreYouSureSave = false;