Update to newest ctrulib (finally)

Also updated other dependencies, now also requires citro3d to build.
Also had to modify glowworm lights??? (small textures dont work?)
This commit is contained in:
André Schweiger 2017-01-23 21:13:48 +01:00
parent 3699414dcd
commit 31d576e879
4 changed files with 28 additions and 20 deletions

View file

@ -988,7 +988,10 @@ void tickTile(int x, int y){
switch(tile){
case TILE_SAPLING_TREE:
if(season!=3) setData(++data,x,y); if(data>100){setData(0,x,y); setTile(TILE_TREE,x,y);}
if(season!=3) {
setData(++data,x,y);
if(data>100){setData(0,x,y); setTile(TILE_TREE,x,y);}
}
break;
case TILE_TREE:
if(eManager.lastSlot[currentLevel]<800 && (daytime>18000 || daytime<5000) && rand()%800==0) {
@ -1002,7 +1005,10 @@ void tickTile(int x, int y){
}
break;
case TILE_SAPLING_CACTUS:
if(season!=3) setData(++data,x,y); if(data>100){setData(0,x,y); setTile(TILE_CACTUS,x,y);}
if(season!=3) {
setData(++data,x,y);
if(data>100){setData(0,x,y); setTile(TILE_CACTUS,x,y);}
}
break;
case TILE_WHEAT:
if(data<100 && season!=3) setData(++data,x,y);