Added game files
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source/SaveLoad.h
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source/SaveLoad.h
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#pragma once
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#include <stdio.h>
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#include <string.h>
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#include "Entity.h"
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void saveCurrentWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData);
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int loadWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData);
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