Started work on new update
Added some small new map generation features Added "NPCs" and "Quests" (atleast a first experiment for them) Added magic compass to make search for stairs leass annoying Added mostly visual season and weather effects
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f6e2d30ab6
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3699414dcd
19 changed files with 1324 additions and 253 deletions
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@ -104,7 +104,7 @@ void initRecipes(){
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workbenchRecipes.recipes[20] = defineRecipe(ITEM_WALL_WOOD,1,1,ITEM_WOOD,4);
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workbenchRecipes.recipes[21] = defineRecipe(ITEM_WALL_STONE,1,1,ITEM_STONE,4);
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anvilRecipes.size = 16;
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anvilRecipes.size = 17;
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anvilRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (anvilRecipes.size));
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anvilRecipes.recipes[0] = defineRecipe(TOOL_SWORD,2,2,ITEM_WOOD,5,ITEM_IRONINGOT,5);
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anvilRecipes.recipes[1] = defineRecipe(TOOL_AXE,2,2,ITEM_WOOD,5,ITEM_IRONINGOT,5);
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@ -122,6 +122,7 @@ void initRecipes(){
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anvilRecipes.recipes[13] = defineRecipe(ITEM_ENCHANTER,1,3,ITEM_WOOD,10,ITEM_GOLDINGOT,10,ITEM_GEM,20);
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anvilRecipes.recipes[14] = defineRecipe(ITEM_WALL_IRON,1,1,ITEM_IRONINGOT,2);
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anvilRecipes.recipes[15] = defineRecipe(ITEM_WALL_GOLD,1,1,ITEM_GOLDINGOT,2);
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anvilRecipes.recipes[16] = defineRecipe(ITEM_COIN,3,1,ITEM_IRONINGOT,1);
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furnaceRecipes.size = 3;
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furnaceRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (furnaceRecipes.size));
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@ -139,7 +140,7 @@ void initRecipes(){
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loomRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (loomRecipes.size));
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loomRecipes.recipes[0] = defineRecipe(ITEM_STRING,1,1,ITEM_WOOL,1);
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enchanterRecipes.size = 8;
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enchanterRecipes.size = 7;
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enchanterRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (enchanterRecipes.size));
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enchanterRecipes.recipes[0] = defineRecipe(TOOL_SWORD,4,2,ITEM_WOOD,5,ITEM_GEM,50);
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enchanterRecipes.recipes[1] = defineRecipe(TOOL_AXE,4,2,ITEM_WOOD,5,ITEM_GEM,50);
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@ -148,7 +149,6 @@ void initRecipes(){
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enchanterRecipes.recipes[4] = defineRecipe(TOOL_SHOVEL,4,2,ITEM_WOOD,5,ITEM_GEM,50);
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enchanterRecipes.recipes[5] = defineRecipe(ITEM_ARROW_GEM,1,3,ITEM_WOOD,1,ITEM_GEM,3,ITEM_STRING,1);
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enchanterRecipes.recipes[6] = defineRecipe(ITEM_WALL_GEM,1,1,ITEM_GEM,10);
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enchanterRecipes.recipes[7] = defineRecipe(ITEM_WIZARD_SUMMON,1,4,ITEM_CLOUD,100,ITEM_IRONINGOT,10,ITEM_BONE,10,ITEM_LEATHER,10);
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}
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