More Colors loaded from Texture(pack)
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3a7865b913
8 changed files with 72 additions and 55 deletions
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@ -1403,3 +1403,27 @@ bool isSwimming(){
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return getTile(player.x>>4,player.y>>4)==TILE_WATER;
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}
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void reloadColors() {
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dirtColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 0));
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dirtColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 1));
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dirtColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 2));
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dirtColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 3));
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dirtColor[4] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 4));
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grassColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 17, 0));
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grassColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 17, 1));
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sandColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 18, 0));
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sandColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 18, 1));
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waterColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 19, 0));
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waterColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 19, 1));
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lavaColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 20, 0));
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lavaColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 20, 1));
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rockColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 0));
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rockColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 1));
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rockColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 2));
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rockColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 3));
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}
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