More Colors loaded from Texture(pack)
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8 changed files with 72 additions and 55 deletions
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@ -76,7 +76,14 @@ u8 data[5][128*128];
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u8 treeTable[256];
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u16 rockTable[256];
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u16 grassTable[16];
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u32 dirtColor[5];
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u32 grassColor[2];
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u32 sandColor[2];
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u32 waterColor[2];
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u32 lavaColor[2];
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u32 rockColor[4];
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char currentFileName[256];
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extern u8 currentMenu;
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extern char fpsstr[];
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@ -122,3 +129,5 @@ bool playerUseEnergy(int amount);
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void playerHurtTile(int tile, int xt, int yt, int damage, int dir);
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bool playerIntersectsEntity(Entity* e);
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void playerEntityInteract(Entity* e);
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void reloadColors();
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