More Colors loaded from Texture(pack)
This commit is contained in:
parent
1db132c669
commit
3a7865b913
8 changed files with 72 additions and 55 deletions
BIN
data/icons2.png
BIN
data/icons2.png
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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@ -1403,3 +1403,27 @@ bool isSwimming(){
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return getTile(player.x>>4,player.y>>4)==TILE_WATER;
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return getTile(player.x>>4,player.y>>4)==TILE_WATER;
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}
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}
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void reloadColors() {
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dirtColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 0));
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dirtColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 1));
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dirtColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 2));
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dirtColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 3));
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dirtColor[4] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 4));
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grassColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 17, 0));
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grassColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 17, 1));
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sandColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 18, 0));
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sandColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 18, 1));
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waterColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 19, 0));
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waterColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 19, 1));
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lavaColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 20, 0));
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lavaColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 20, 1));
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rockColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 0));
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rockColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 1));
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rockColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 2));
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rockColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 21, 3));
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}
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@ -76,7 +76,14 @@ u8 data[5][128*128];
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u8 treeTable[256];
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u8 treeTable[256];
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u16 rockTable[256];
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u16 rockTable[256];
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u16 grassTable[16];
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u16 grassTable[16];
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u32 dirtColor[5];
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u32 dirtColor[5];
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u32 grassColor[2];
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u32 sandColor[2];
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u32 waterColor[2];
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u32 lavaColor[2];
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u32 rockColor[4];
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char currentFileName[256];
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char currentFileName[256];
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extern u8 currentMenu;
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extern u8 currentMenu;
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extern char fpsstr[];
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extern char fpsstr[];
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@ -122,3 +129,5 @@ bool playerUseEnergy(int amount);
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void playerHurtTile(int tile, int xt, int yt, int damage, int dir);
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void playerHurtTile(int tile, int xt, int yt, int damage, int dir);
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bool playerIntersectsEntity(Entity* e);
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bool playerIntersectsEntity(Entity* e);
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void playerEntityInteract(Entity* e);
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void playerEntityInteract(Entity* e);
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void reloadColors();
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@ -564,11 +564,7 @@ void tickMenu(int menu){
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isLoadingTP = 4;
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isLoadingTP = 4;
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} else {
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} else {
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icons = sfil_load_PNG_buffer(icons2_png, SF2D_PLACE_RAM);
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icons = sfil_load_PNG_buffer(icons2_png, SF2D_PLACE_RAM);
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dirtColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 0));
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reloadColors();
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dirtColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 1));
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dirtColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 2));
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dirtColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 3));
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dirtColor[4] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 4));
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font = sfil_load_PNG_buffer(Font_png, SF2D_PLACE_RAM);
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font = sfil_load_PNG_buffer(Font_png, SF2D_PLACE_RAM);
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bottombg = sfil_load_PNG_buffer(bottombg_png, SF2D_PLACE_RAM);
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bottombg = sfil_load_PNG_buffer(bottombg_png, SF2D_PLACE_RAM);
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currentMenu = MENU_SETTINGS;
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currentMenu = MENU_SETTINGS;
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@ -1233,10 +1229,10 @@ void renderMenu(int menu,int xscr,int yscr){
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render16(startX,startY+12,0,128,0);//Player(Carrying)
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render16(startX,startY+12,0,128,0);//Player(Carrying)
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render16(startX,startY,128,128,0);//Workbench
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render16(startX,startY,128,128,0);//Workbench
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startX = 120;startY = 20;
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startX = 120;startY = 20;
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render16b(startX,startY,16,96,0,0xFFC11D00);// water pit
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render16b(startX,startY,16,96,0,waterColor[0]);// water pit
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render16b(startX+16,startY,32,96,0,0xFFC11D00);
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render16b(startX+16,startY,32,96,0,waterColor[0]);
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render16b(startX,startY+16,48,96,0,0xFFC11D00);
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render16b(startX,startY+16,48,96,0,waterColor[0]);
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render16b(startX+16,startY+16,64,96,0,0xFFC11D00);
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render16b(startX+16,startY+16,64,96,0,waterColor[0]);
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renderc (startX+8,startY+12,48,160,16,8,0);//Waves
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renderc (startX+8,startY+12,48,160,16,8,0);//Waves
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renderc (startX+8,startY+8,0,112,16,8,0);//Player (Top-Half)
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renderc (startX+8,startY+8,0,112,16,8,0);//Player (Top-Half)
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startX = 110;startY = 76;
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startX = 110;startY = 76;
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@ -1250,10 +1246,10 @@ void renderMenu(int menu,int xscr,int yscr){
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renderc (startX+14,startY,32,160,8,16,0);//Slash
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renderc (startX+14,startY,32,160,8,16,0);//Slash
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render (startX+12,startY+4,104,144,1);//Sword
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render (startX+12,startY+4,104,144,1);//Sword
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startX = 64;startY = 40;
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startX = 64;startY = 40;
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render16b(startX,startY,16,80,0,0xFF69B569);// grass pit
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render16b(startX,startY,16,80,0,grassColor[0]);// grass pit
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render16b(startX+16,startY,32,80,0,0xFF69B569);
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render16b(startX+16,startY,32,80,0,grassColor[0]);
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render16b(startX,startY+16,48,80,0,0xFF69B569);
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render16b(startX,startY+16,48,80,0,grassColor[0]);
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render16b(startX+16,startY+16,64,80,0,0xFF69B569);
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render16b(startX+16,startY+16,64,80,0,grassColor[0]);
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render16 (startX+8,startY+4,0,16,0);//Tree
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render16 (startX+8,startY+4,0,16,0);//Tree
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render (startX+1,startY+14,80,152,0);// Apple
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render (startX+1,startY+14,80,152,0);// Apple
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render16 (startX+9,startY+18,16,112,0);//Player
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render16 (startX+9,startY+18,16,112,0);//Player
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@ -114,19 +114,19 @@ void renderTutorialPage(bool topScreen){
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renderButtonIcon(k_attack.input & -k_attack.input, 80, 56, 2);
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renderButtonIcon(k_attack.input & -k_attack.input, 80, 56, 2);
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renderc(60,68,16,160,16,8,2);//Slash
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renderc(60,68,16,160,16,8,2);//Slash
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render16b(12,20,16,80,0,0xFF69B569);// grass pit
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render16b(12,20,16,80,0,grassColor[0]);// grass pit
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render16b(12+16,20,32,80,0,0xFF69B569);
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render16b(12+16,20,32,80,0,grassColor[0]);
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render16b(12,20+16,48,80,0,0xFF69B569);
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render16b(12,20+16,48,80,0,grassColor[0]);
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render16b(12+16,20+16,64,80,0,0xFF69B569);
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render16b(12+16,20+16,64,80,0,grassColor[0]);
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render16(12+8,20+4,0,16,0);//Tree
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render16(12+8,20+4,0,16,0);//Tree
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renderc(12+9,20+14,16,160,16,8,0);//Slash
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renderc(12+9,20+14,16,160,16,8,0);//Slash
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render(12+9+4,20+14,192,144,0);//Axe
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render(12+9+4,20+14,192,144,0);//Axe
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render16(12+9,20+18,16,112,0);//Player-up
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render16(12+9,20+18,16,112,0);//Player-up
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render16b(122,62,16,80,0,0xFF7BF7F7);// sand pit
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render16b(122,62,16,80,0,sandColor[0]);// sand pit
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render16b(122+16,62,32,80,0,0xFF7BF7F7);
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render16b(122+16,62,32,80,0,sandColor[0]);
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render16b(122,62+16,48,80,0,0xFF7BF7F7);
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render16b(122,62+16,48,80,0,sandColor[0]);
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render16b(122+16,62+16,64,80,0,0xFF7BF7F7);
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render16b(122+16,62+16,64,80,0,sandColor[0]);
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render16b(130,70,0,96,0,0xFF383838);// hole
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render16b(130,70,0,96,0,0xFF383838);// hole
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render16(116,70,48,112,0);//Player-right
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render16(116,70,48,112,0);//Player-right
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renderb(136,76,16,152,0,0xFF8197AF);// Dirt item
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renderb(136,76,16,152,0,0xFF8197AF);// Dirt item
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@ -147,7 +147,7 @@ void renderTutorialPage(bool topScreen){
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renderButtonIcon(biasedCirclePad(k_down.input), 44, 125, 1);
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renderButtonIcon(biasedCirclePad(k_down.input), 44, 125, 1);
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break;
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break;
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case 3: // Furniture
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case 3: // Furniture
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sf2d_draw_rectangle(64, 48, 192, 32, 0xFF69B569);
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sf2d_draw_rectangle(64, 48, 192, 32, grassColor[0]);
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renderc(32,24,64,128,96,16,0);//Furniture entities
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renderc(32,24,64,128,96,16,0);//Furniture entities
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renderFurniture(ITEM_WORKBENCH, 50,60);
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renderFurniture(ITEM_WORKBENCH, 50,60);
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@ -186,14 +186,14 @@ void renderTutorialPage(bool topScreen){
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render(76,48,40,152,0); // Seeds
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render(76,48,40,152,0); // Seeds
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sf2d_draw_rectangle(216, 80, 32, 32, dirtColor[1]); // Dirt color for grass
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sf2d_draw_rectangle(216, 80, 32, 32, dirtColor[1]); // Dirt color for grass
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render16b(108, 40, 0, 80, 0, 0xFF69B569); // Grass
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render16b(108, 40, 0, 80, 0, grassColor[0]); // Grass
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render16(124, 40,144,0,0); // Farm Tile
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render16(124, 40,144,0,0); // Farm Tile
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render16(108,54,16,112,0); // Player (Up)
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render16(108,54,16,112,0); // Player (Up)
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renderc(108,50,16,160,16,8,0); // Slash (Up)
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renderc(108,50,16,160,16,8,0); // Slash (Up)
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render(112,48,72,144,0); // Gem Hoe
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render(112,48,72,144,0); // Gem Hoe
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sf2d_draw_rectangle(112, 156, 32, 32, dirtColor[1]); // Dirt color for grass
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sf2d_draw_rectangle(112, 156, 32, 32, dirtColor[1]); // Dirt color for grass
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render16b(56, 78, 0, 80, 0, 0xFF69B569); // Grass
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render16b(56, 78, 0, 80, 0, grassColor[0]); // Grass
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sf2d_draw_rectangle(80, 156, 32, 32, dirtColor[1]); // Dirt color
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sf2d_draw_rectangle(80, 156, 32, 32, dirtColor[1]); // Dirt color
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render16b(40, 78, 0, 0, 0, 0xFF8F8FA8); // Dirt Dots
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render16b(40, 78, 0, 0, 0, 0xFF8F8FA8); // Dirt Dots
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render(44, 82, 40,152,0); // Seeds
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render(44, 82, 40,152,0); // Seeds
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@ -538,8 +538,8 @@ void renderTile(int i, int x, int y) {
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| checkSurrTiles4(x >> 4, y >> 4, TILE_TREE)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_TREE)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_FLOWER)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_FLOWER)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_SAPLING_TREE);
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| checkSurrTiles4(x >> 4, y >> 4, TILE_SAPLING_TREE);
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render16b(x, y, grassTable[v], 80, 0, 0xFF69B569);
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render16b(x, y, grassTable[v], 80, 0, grassColor[0]);
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renderDotsWithColor(v, x, y, 0, 0xFF8ED38E);
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renderDotsWithColor(v, x, y, 0, grassColor[1]);
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break;
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break;
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case TILE_TREE:
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case TILE_TREE:
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renderTile(TILE_GRASS, x, y);
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renderTile(TILE_GRASS, x, y);
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@ -548,13 +548,13 @@ void renderTile(int i, int x, int y) {
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break;
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break;
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case TILE_ROCK:
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case TILE_ROCK:
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v = checkSurrTiles8(x >> 4, y >> 4, TILE_ROCK);
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v = checkSurrTiles8(x >> 4, y >> 4, TILE_ROCK);
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render16s(x, y, rockTable[v] + 8192, 0, 0xFFFFFFFF);
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render16s(x, y, rockTable[v] + 8192, 0, rockColor[0]);
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renderRockDotsWithColor(rockTable[v], x, y, 0xFF949494);
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renderRockDotsWithColor(rockTable[v], x, y, rockColor[1]);
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break;
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break;
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case TILE_HARDROCK:
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case TILE_HARDROCK:
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v = checkSurrTiles8(x >> 4, y >> 4, TILE_HARDROCK);
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v = checkSurrTiles8(x >> 4, y >> 4, TILE_HARDROCK);
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render16s(x, y, rockTable[v] + 8192, 0, 0xFFFFCFCF);
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render16s(x, y, rockTable[v] + 8192, 0, rockColor[2]);
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renderRockDotsWithColor(rockTable[v], x, y, 0xFFFF9494);
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renderRockDotsWithColor(rockTable[v], x, y, rockColor[3]);
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break;
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break;
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case TILE_DIRT: // render dots.
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case TILE_DIRT: // render dots.
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if (currentLevel > 1)
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if (currentLevel > 1)
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@ -566,22 +566,22 @@ void renderTile(int i, int x, int y) {
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v = checkSurrTiles4(x >> 4, y >> 4, TILE_SAND)
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v = checkSurrTiles4(x >> 4, y >> 4, TILE_SAND)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_CACTUS)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_CACTUS)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_SAPLING_CACTUS);
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| checkSurrTiles4(x >> 4, y >> 4, TILE_SAPLING_CACTUS);
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render16b(x, y, grassTable[v], 80, 0, 0xFF7BF7F7);
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render16b(x, y, grassTable[v], 80, 0, sandColor[0]);
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renderDotsWithColor(v, x, y, 0, 0xFF5BB7B7);
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renderDotsWithColor(v, x, y, 0, sandColor[1]);
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break;
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break;
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case TILE_WATER:
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case TILE_WATER:
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v = checkSurrTiles4(x >> 4, y >> 4, TILE_WATER)
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v = checkSurrTiles4(x >> 4, y >> 4, TILE_WATER)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_HOLE);
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| checkSurrTiles4(x >> 4, y >> 4, TILE_HOLE);
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render16b(x, y, grassTable[v], 96, 0, 0xFFC11D00);
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render16b(x, y, grassTable[v], 96, 0, waterColor[0]);
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srand((tickCount + (x / 2 - y) * 4311) / 10);
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srand((tickCount + (x / 2 - y) * 4311) / 10);
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renderDotsWithColor(v, x, y, rand() & 3, 0xFFFF6B6B);
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renderDotsWithColor(v, x, y, rand() & 3, waterColor[1]);
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break;
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break;
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case TILE_LAVA:
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case TILE_LAVA:
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v = checkSurrTiles4(x >> 4, y >> 4, TILE_LAVA)
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v = checkSurrTiles4(x >> 4, y >> 4, TILE_LAVA)
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| checkSurrTiles4(x >> 4, y >> 4, TILE_HOLE);
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| checkSurrTiles4(x >> 4, y >> 4, TILE_HOLE);
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render16b(x, y, grassTable[v], 96, 0, 0xFF001DC1);
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render16b(x, y, grassTable[v], 96, 0, lavaColor[0]);
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srand((tickCount + (x / 2 - y) * 4311) / 10);
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srand((tickCount + (x / 2 - y) * 4311) / 10);
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renderDotsWithColor(v, x, y, rand() & 3, 0xFF6B6BFF);
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renderDotsWithColor(v, x, y, rand() & 3, lavaColor[1]);
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break;
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break;
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case TILE_HOLE:
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case TILE_HOLE:
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render16b(x, y,
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render16b(x, y,
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@ -1258,10 +1258,10 @@ void renderItemIcon(int itemID, int countLevel, int x, int y) {
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render(x, y, 8, 152, 0);
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render(x, y, 8, 152, 0);
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break;
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break;
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case ITEM_STONE:
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case ITEM_STONE:
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renderb(x, y, 16, 152, 0, 0xFFCFCFCF);
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renderb(x, y, 16, 152, 0, rockColor[1]);
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break;
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break;
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case ITEM_SAND:
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case ITEM_SAND:
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renderb(x, y, 16, 152, 0, 0xFF7BF7F7);
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renderb(x, y, 16, 152, 0, sandColor[0]);
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break;
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break;
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case ITEM_DIRT:
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case ITEM_DIRT:
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renderb(x, y, 16, 152, 0, 0xFF8197AF);
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renderb(x, y, 16, 152, 0, 0xFF8197AF);
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@ -187,13 +187,8 @@ int main() {
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sf2d_texture_tile32(minimap[i]);
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sf2d_texture_tile32(minimap[i]);
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}
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}
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dirtColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 0));
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reloadColors();
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dirtColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 1));
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dirtColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 2));
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dirtColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 3));
|
|
||||||
dirtColor[4] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 4));
|
|
||||||
|
|
||||||
|
|
||||||
sf2d_set_vblank_wait(true);
|
sf2d_set_vblank_wait(true);
|
||||||
|
|
||||||
sf2d_set_clear_color(0xFF);
|
sf2d_set_clear_color(0xFF);
|
||||||
|
|
|
@ -114,11 +114,8 @@ int loadTexturePack(char * filename){
|
||||||
return 7;
|
return 7;
|
||||||
}
|
}
|
||||||
icons = sfil_load_PNG_file(filename, SF2D_PLACE_RAM);
|
icons = sfil_load_PNG_file(filename, SF2D_PLACE_RAM);
|
||||||
dirtColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 0));
|
|
||||||
dirtColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 1));
|
reloadColors();
|
||||||
dirtColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 2));
|
|
||||||
dirtColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 3));
|
|
||||||
dirtColor[4] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 4));
|
|
||||||
|
|
||||||
useDefaultIcons = false;
|
useDefaultIcons = false;
|
||||||
|
|
||||||
|
@ -158,11 +155,7 @@ int loadTexturePack(char * filename){
|
||||||
|
|
||||||
if(useDefaultIcons){
|
if(useDefaultIcons){
|
||||||
icons = sfil_load_PNG_buffer(icons2_png, SF2D_PLACE_RAM);
|
icons = sfil_load_PNG_buffer(icons2_png, SF2D_PLACE_RAM);
|
||||||
dirtColor[0] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 0));
|
reloadColors();
|
||||||
dirtColor[1] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 1));
|
|
||||||
dirtColor[2] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 2));
|
|
||||||
dirtColor[3] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 3));
|
|
||||||
dirtColor[4] = SWAP_UINT32(sf2d_get_pixel(icons, 16, 4));
|
|
||||||
}
|
}
|
||||||
if(useDefaultFont) font = sfil_load_PNG_buffer(Font_png, SF2D_PLACE_RAM);
|
if(useDefaultFont) font = sfil_load_PNG_buffer(Font_png, SF2D_PLACE_RAM);
|
||||||
if(useDefaultBottom) bottombg = sfil_load_PNG_buffer(bottombg_png, SF2D_PLACE_RAM);
|
if(useDefaultBottom) bottombg = sfil_load_PNG_buffer(bottombg_png, SF2D_PLACE_RAM);
|
||||||
|
|
Loading…
Add table
Reference in a new issue