Update Lib and improve Lighteffects

This commit is contained in:
Andre Schweiger 2015-12-27 13:17:09 +01:00
parent f039485e9c
commit 3f13336f6c
2 changed files with 10 additions and 4 deletions

View file

@ -479,9 +479,15 @@ void bakeLight(sf2d_texture* texture, int x, int y, int r) {
for (xx = x0; xx < x1; xx++) {
int xd = xx - x;
int dist = xd * xd + yd;
if (dist <= r * r)
if ((dist >= (r - (r / 6)) * (r - (r / 5))) ? rand() % 4 != 0 : true)
if (dist <= r * r) {
if (dist >= (r - (r / 5)) * (r - (r / 5))) {
if ((xd % 2 == 0 && yd % 2 != 0) || (xd % 2 != 0 && yd % 2 == 0)) { // rand() % 4 != 0
sf2d_set_pixel(texture, xx, yy, RGBA8(0, 0, 0, 255)); // set transparent pixel
}
} else {
sf2d_set_pixel(texture, xx, yy, RGBA8(0, 0, 0, 255)); // set transparent pixel
}
}
}
}

View file

@ -204,7 +204,7 @@ void clearScreen(int* data, u8 fill, int size) {
char debugText[34];
char bossHealthText[34];
int main() {
initCfgu();
cfguInit();
CFGU_GetSystemModel(&MODEL_3DS);
FILE * file;
shouldRenderDebug = true;
@ -358,7 +358,7 @@ int main() {
sf2d_free_texture(minimap[4]);
freeSounds();
csndExit();
exitCfgu();
cfguExit();
sf2d_fini();
return 0;
}