reimplemented all the potions, having another swing at romfs tommorow
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3 changed files with 57 additions and 16 deletions
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@ -90,6 +90,9 @@ void startGame(bool load, char *filename) {
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for(int i=0; i<playerCount; i++) {
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initPlayer(players+i);
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}
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if (playerCount > 1) {
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shouldRenderDebug = false;
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}
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if (!load) {
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initNewMap();
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