reimplemented all the potions, having another swing at romfs tommorow

This commit is contained in:
ElijahZAwesome 2018-02-06 23:12:49 -06:00
parent f748519d3e
commit 4120d4b8ec
3 changed files with 57 additions and 16 deletions

View file

@ -70,7 +70,8 @@ void updateMusic(int lvl, int time) {
}
void loadSounds() {
loadSound(&snd_playerHurt, "resources/playerhurt.raw");
Result rc = romfsInit();
loadSound(&snd_playerHurt, "romfs:/resources/playerhurt.raw");
loadSound(&snd_playerDeath, "resources/playerdeath.raw");
loadSound(&snd_monsterHurt, "resources/monsterhurt.raw");
loadSound(&snd_test, "resources/test.raw");
@ -78,7 +79,7 @@ void loadSounds() {
loadSound(&snd_bossdeath, "resources/bossdeath.raw");
loadSound(&snd_craft, "resources/craft.raw");
loadSound(&music_menu, "resources/music/menu.raw");
loadSound(&music_menu, "romfs:/resources/music/menu.raw");
loadSound(&music_floor0, "resources/music/floor0.raw");
loadSound(&music_floor1, "resources/music/floor1.raw");
loadSound(&music_floor1_night, "resources/music/floor1_night.raw");