Small Fixes
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64f54d3397
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5 changed files with 9 additions and 1 deletions
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@ -96,15 +96,19 @@ void ingameMenuTick(PlayerData *pd, int menu) {
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case MENU_WIN:
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if (pd->inputs.k_accept.clicked){
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pd->ingameMenu = MENU_NONE;
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pd->entity.p.hasWon = false;
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}
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break;
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case MENU_LOSE:
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if (pd->inputs.k_accept.clicked){
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pd->ingameMenu = MENU_NONE;
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pd->entity.p.isDead = false;
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pd->entity.p.health = 10;
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pd->entity.level = 1;
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playerSpawn(pd);
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//TODO: This canceled to main menu, but what should I do in multiplayer?
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}
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pd->entity.hurtTime = 10;
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break;
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case MENU_CONTAINER:
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@ -186,6 +190,7 @@ void ingameMenuTick(PlayerData *pd, int menu) {
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wrap = wrap - 1;
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pd->entity.p.health = 10;
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pd->entity.hurtTime = 10;
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//head
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if(pd->ingameMenuSelection==0) {
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