Small Fixes

This commit is contained in:
Andre Schweiger 2018-02-04 22:34:00 +01:00
parent 64f54d3397
commit 4a4f1ecb0e
5 changed files with 9 additions and 1 deletions

View file

@ -96,15 +96,19 @@ void ingameMenuTick(PlayerData *pd, int menu) {
case MENU_WIN:
if (pd->inputs.k_accept.clicked){
pd->ingameMenu = MENU_NONE;
pd->entity.p.hasWon = false;
}
break;
case MENU_LOSE:
if (pd->inputs.k_accept.clicked){
pd->ingameMenu = MENU_NONE;
pd->entity.p.isDead = false;
pd->entity.p.health = 10;
pd->entity.level = 1;
playerSpawn(pd);
//TODO: This canceled to main menu, but what should I do in multiplayer?
}
pd->entity.hurtTime = 10;
break;
case MENU_CONTAINER:
@ -186,6 +190,7 @@ void ingameMenuTick(PlayerData *pd, int menu) {
wrap = wrap - 1;
pd->entity.p.health = 10;
pd->entity.hurtTime = 10;
//head
if(pd->ingameMenuSelection==0) {