Small Fixes
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5 changed files with 9 additions and 1 deletions
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@ -141,6 +141,7 @@ void hurtEntity(Entity *e, int damage, int dir, u32 hurtColor, Entity *damager){
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playSoundPositioned(snd_bossdeath, e->level, e->x, e->y);
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e->p.endTimer = 60;
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e->p.isDead = true;
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e->hurtTime = 10;
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return;
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}
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break;
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@ -96,15 +96,19 @@ void ingameMenuTick(PlayerData *pd, int menu) {
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case MENU_WIN:
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if (pd->inputs.k_accept.clicked){
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pd->ingameMenu = MENU_NONE;
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pd->entity.p.hasWon = false;
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}
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break;
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case MENU_LOSE:
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if (pd->inputs.k_accept.clicked){
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pd->ingameMenu = MENU_NONE;
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pd->entity.p.isDead = false;
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pd->entity.p.health = 10;
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pd->entity.level = 1;
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playerSpawn(pd);
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//TODO: This canceled to main menu, but what should I do in multiplayer?
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}
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pd->entity.hurtTime = 10;
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break;
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case MENU_CONTAINER:
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@ -186,6 +190,7 @@ void ingameMenuTick(PlayerData *pd, int menu) {
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wrap = wrap - 1;
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pd->entity.p.health = 10;
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pd->entity.hurtTime = 10;
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//head
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if(pd->ingameMenuSelection==0) {
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@ -352,6 +352,8 @@ bool playerUse(PlayerData *pd) {
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}
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void tickPlayer(PlayerData *pd, bool inmenu) {
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if (pd->entity.p.isDead) return;
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//invincibility time
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if (pd->entity.hurtTime > 0) pd->entity.hurtTime--;
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@ -12,7 +12,7 @@
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#define PLAYER_SPRITE_EYES_COUNT 5
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#define PLAYER_SPRITE_BODY_COUNT 6
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#define PLAYER_SPRITE_ARMS_COUNT 6
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#define PLAYER_SPRITE_LEGS_COUNT 4
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#define PLAYER_SPRITE_LEGS_COUNT 5
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typedef struct _plrsp {
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