i did a stupid
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1 changed files with 1 additions and 1 deletions
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@ -64,7 +64,7 @@ void playerInitInventory(PlayerData *pd) {
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addItemToInventory(newItem(ITEM_WORKBENCH,0), &(pd->inventory));
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addItemToInventory(newItem(ITEM_WORKBENCH,0), &(pd->inventory));
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addItemToInventory(newItem(ITEM_POWGLOVE,0), &(pd->inventory));
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addItemToInventory(newItem(ITEM_POWGLOVE,0), &(pd->inventory));
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if(shouldRenderDebug && playerCount < 1) {
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if(shouldRenderDebug && playerCount < 2) {
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addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_REGEN_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_REGEN_POTION,1), &(pd->inventory));
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