Fix Rocks created by lava breaking in one hit

This commit is contained in:
Andre Schweiger 2015-12-28 11:13:59 +01:00
parent 6684afeeea
commit 5852688f50

View file

@ -681,7 +681,10 @@ void tickTile(int x, int y){
if(getTile(x,y+1)==TILE_HOLE) setTile(TILE_LAVA,x,y+1);
if(getTile(x,y-1)==TILE_HOLE) setTile(TILE_LAVA,x,y-1);
if(getTile(x+1,y)==TILE_WATER || getTile(x-1,y)==TILE_WATER || getTile(x,y+1)==TILE_WATER || getTile(x,y-1)==TILE_WATER) setTile(TILE_ROCK,x,y);
if(getTile(x+1,y)==TILE_WATER || getTile(x-1,y)==TILE_WATER || getTile(x,y+1)==TILE_WATER || getTile(x,y-1)==TILE_WATER) {
setTile(TILE_ROCK,x,y);
setData(0,x,y);
}
break;
case TILE_HOLE: // This makes water flow slightly faster than lava
if(getTile(x+1,y)==TILE_WATER) setTile(TILE_WATER,x,y);