Remove Usage of RGB8 + Fix Menu BG Color
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1d8ac2e6e1
commit
6243f8d855
4 changed files with 135 additions and 107 deletions
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@ -66,7 +66,7 @@ void setupGame(bool loadUpWorld) {
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// Reset entity manager.
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memset(&eManager, 0, sizeof(eManager));
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sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
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sf2d_set_clear_color(0xFF6C6D82); //sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
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if (!loadUpWorld) {
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initNewMap();
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@ -255,7 +255,7 @@ int main() {
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offsetX = xscr;
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offsetY = yscr;
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sf2d_draw_rectangle(0, 0, 400, 240, RGBA8(12, 12, 12, 255)); //You might think "real" black would be better, but it actually looks better that way
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sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //RGBA8(12, 12, 12, 255)); //You might think "real" black would be better, but it actually looks better that way
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renderLightsToStencil();
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renderBackground(xscr, yscr);
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