Fix Multiplayer with more than 2 people
At least on Citra and quite hacky Join Menu still shows wrong player count, but this affects nothing
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6 changed files with 79 additions and 20 deletions
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@ -101,6 +101,7 @@ void ingameMenuTick(PlayerData *pd, int menu) {
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case MENU_LOSE:
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if (pd->inputs.k_accept.clicked){
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pd->ingameMenu = MENU_NONE;
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pd->entity.level = 1;
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playerSpawn(pd);
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//TODO: This canceled to main menu, but what should I do in multiplayer?
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}
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