Small graphical change

This commit is contained in:
Andre Schweiger 2015-12-28 01:04:41 +01:00
parent 030843a826
commit 6684afeeea

View file

@ -1149,13 +1149,13 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawTextColor("Special Thanks to:",52,12,0xFF7F7FFF); drawTextColor("Special Thanks to:",52,12,0xFF7F7FFF);
drawTextColor("Smea",136,60,0xFF2020FF); drawTextColor("Smea",136,50,0xFF2020FF);
drawSizedTextColor("for ctrulib",116,80,1.0,0xFF2020FF); drawSizedTextColor("for ctrulib",116,70,1.0,0xFF2020FF);
drawTextColor("Xerpi",130,110,0xFFFF2020); drawTextColor("Xerpi",130,100,0xFFFF2020);
drawSizedTextColor("for sf2dlib",116,130,1.0,0xFFFF2020); drawSizedTextColor("for sf2dlib",116,120,1.0,0xFFFF2020);
drawTextColor("Music from",100,160,0xFF20FF20); drawTextColor("Music from",100,150,0xFF20FF20);
drawSizedTextColor("opengameart.org/content/",64,180,1.0,0xFF20FF20); drawSizedTextColor("opengameart.org/content/",64,170,1.0,0xFF20FF20);
drawSizedTextColor("generic-8-bit-jrpg-soundtrack",48,190,1.0,0xFF20FF20); drawSizedTextColor("generic-8-bit-jrpg-soundtrack",48,180,1.0,0xFF20FF20);
drawText("Press to return", 58, 220); drawText("Press to return", 58, 220);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 218, 1); renderButtonIcon(k_decline.input & -k_decline.input, 128, 218, 1);