Darkness!
Added darkness for deeper levels, at the moment only tested with Citra
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parent
db69f1de1d
commit
68ceaf60d4
8 changed files with 2577 additions and 916 deletions
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@ -764,7 +764,7 @@ void renderMenu(int menu,int xscr,int yscr){
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sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
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}
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offsetX = xscr;offsetY = yscr;
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renderBackground(xscr,yscr);
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renderMenuBackground(xscr,yscr);
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offsetX = 0;offsetY = 0;
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renderFrame(1,1,24,14,0xAF1010FF);
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drawText("Paused",164,32);
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@ -797,7 +797,7 @@ void renderMenu(int menu,int xscr,int yscr){
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sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
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}
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offsetX = xscr;offsetY = yscr;
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renderBackground(xscr,yscr);
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renderMenuBackground(xscr,yscr);
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offsetX = 0;offsetY = 0;
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renderFrame(5,3,21,12,0x1010FFFF);
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if(!rev){ opacity+=5; if(opacity == 255) rev = true; }
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@ -818,7 +818,7 @@ void renderMenu(int menu,int xscr,int yscr){
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sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
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}
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offsetX = xscr;offsetY = yscr;
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renderBackground(xscr,yscr);
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renderMenuBackground(xscr,yscr);
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offsetX = 0;offsetY = 0;
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renderFrame(5,3,21,12,0x1010FFFF);
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if(!rev){ opacity+=5; if(opacity == 255) rev = true; }
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@ -838,7 +838,7 @@ void renderMenu(int menu,int xscr,int yscr){
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sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
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}
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offsetX = xscr;offsetY = yscr;
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renderBackground(xscr,yscr);
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renderMenuBackground(xscr,yscr);
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offsetX = 0;offsetY = 0;
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renderFrame(1,1,24,14,0x1010FFFF);
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renderItemList(player.p.inv, 1,1,24,14, curInvSel);
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@ -851,7 +851,7 @@ void renderMenu(int menu,int xscr,int yscr){
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sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
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}
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offsetX = xscr;offsetY = yscr;
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renderBackground(xscr,yscr);
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renderMenuBackground(xscr,yscr);
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offsetX = 0;offsetY = 0;
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renderFrame(15,1,24,4,0x1010FFFF);
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@ -887,7 +887,7 @@ void renderMenu(int menu,int xscr,int yscr){
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sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
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}
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offsetX = xscr;offsetY = yscr;
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renderBackground(xscr,yscr);
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renderMenuBackground(xscr,yscr);
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if (curChestEntity->entityFurniture.r == 1){ offsetX = 48;offsetY = 0;}
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else {offsetX = 0;offsetY = 0;}
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