Darkness!

Added darkness for deeper levels, at the moment only tested with Citra
This commit is contained in:
RSDuck 2015-10-22 01:52:17 +02:00
parent db69f1de1d
commit 68ceaf60d4
8 changed files with 2577 additions and 916 deletions

View file

@ -764,7 +764,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(1,1,24,14,0xAF1010FF);
drawText("Paused",164,32);
@ -797,7 +797,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(5,3,21,12,0x1010FFFF);
if(!rev){ opacity+=5; if(opacity == 255) rev = true; }
@ -818,7 +818,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(5,3,21,12,0x1010FFFF);
if(!rev){ opacity+=5; if(opacity == 255) rev = true; }
@ -838,7 +838,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(1,1,24,14,0x1010FFFF);
renderItemList(player.p.inv, 1,1,24,14, curInvSel);
@ -851,7 +851,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(15,1,24,4,0x1010FFFF);
@ -887,7 +887,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
if (curChestEntity->entityFurniture.r == 1){ offsetX = 48;offsetY = 0;}
else {offsetX = 0;offsetY = 0;}