Darkness!
Added darkness for deeper levels, at the moment only tested with Citra
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8 changed files with 2577 additions and 916 deletions
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@ -9,28 +9,36 @@
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sf2d_texture *icons;
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sf2d_texture *font;
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sf2d_texture *lightScreen;
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sf2d_texture *playerLightBake;
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sf2d_texture *lanternLightBake;
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int offsetX, offsetY;
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void render(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits);
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void renderb(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, u32 color);
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void renderr(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits,float rotate);
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void renderc(s32 xp, s32 yp, u32 xTile, u32 yTile,int sizeX, int sizeY, u8 bits);
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void renderbc(s32 xp, s32 yp, u32 xTile, u32 yTile,int sizeX, int sizeY, u8 bits, u32 color);
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void renderr(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, float rotate);
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void renderc(s32 xp, s32 yp, u32 xTile, u32 yTile, int sizeX, int sizeY,
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u8 bits);
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void renderbc(s32 xp, s32 yp, u32 xTile, u32 yTile, int sizeX, int sizeY,
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u8 bits, u32 color);
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void render16(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits);
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void render16c(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits,float scaleX,float scaleY);
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void render16b(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits,u32 color);
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void render16s(s32 xp, s32 yp, u32 tile, u8 bits,u32 color);
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void render16c(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, float scaleX,
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float scaleY);
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void render16b(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, u32 color);
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void render16s(s32 xp, s32 yp, u32 tile, u8 bits, u32 color);
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void renderTitle(int x, int y);
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void renderFrame(int x1, int y1, int x2, int y2, u32 bgColor);
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void renderTile(int i, int x, int y);
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void renderBackground(int xScroll, int yScroll);
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void renderMenuBackground(int xScroll, int yScroll); //Renders the darkness
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void renderButtonIcon(u32 icon, int x, int y, float scale);
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void renderLights();
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void renderLight(int x, int y, int r);
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void renderLightScreen();
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void bakeLights();
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void freeLightBakes();
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void renderLightsToStencil();
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void resetStencilStuff();
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void bakeLight(sf2d_texture* texture, int x, int y, int r);
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void renderLight(int x, int y, sf2d_texture* texture);
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void renderGui();
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void renderPlayer();
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@ -45,8 +53,10 @@ void renderFurniture(int itemID, int x, int y);
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void renderEntity(Entity* e, int x, int y);
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void renderEntities(int x, int y, EntityManager* em);
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void renderRecipes(RecipeManager * r,int xo, int yo, int x1, int y1, int selected);
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void renderItemList(Inventory * inv,int xo, int yo, int x1, int y1, int selected);
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void renderRecipes(RecipeManager * r, int xo, int yo, int x1, int y1,
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int selected);
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void renderItemList(Inventory * inv, int xo, int yo, int x1, int y1,
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int selected);
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void renderItemWithText(Item* item, int x, int y);
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void renderItemIcon(int itemID, int countLevel, int x, int y);
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void renderItemIcon2(int itemID, int countLevel, int x, int y, int z);
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