Darkness!

Added darkness for deeper levels, at the moment only tested with Citra
This commit is contained in:
RSDuck 2015-10-22 01:52:17 +02:00
parent db69f1de1d
commit 68ceaf60d4
8 changed files with 2577 additions and 916 deletions

10
.gitignore vendored
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@ -41,3 +41,13 @@ $RECYCLE.BIN/
Network Trash Folder
Temporary Items
.apdisk
# 3DS Dev
*.3dsx
*.elf
*.smdh
# Eclipse
.settings
.cproject
.project

1006
Menu.c Normal file

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@ -48,7 +48,6 @@ bool screenShot;
extern char versionText[34];
Entity player;
sf2d_texture * lightScreen;
sf2d_texture * minimap[5];
u8 map[5][128*128];

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@ -4,6 +4,7 @@
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <math.h>
#include "Sound.h"

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@ -764,7 +764,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(1,1,24,14,0xAF1010FF);
drawText("Paused",164,32);
@ -797,7 +797,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(5,3,21,12,0x1010FFFF);
if(!rev){ opacity+=5; if(opacity == 255) rev = true; }
@ -818,7 +818,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(5,3,21,12,0x1010FFFF);
if(!rev){ opacity+=5; if(opacity == 255) rev = true; }
@ -838,7 +838,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(1,1,24,14,0x1010FFFF);
renderItemList(player.p.inv, 1,1,24,14, curInvSel);
@ -851,7 +851,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
offsetX = 0;offsetY = 0;
renderFrame(15,1,24,4,0x1010FFFF);
@ -887,7 +887,7 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderMenuBackground(xscr,yscr);
if (curChestEntity->entityFurniture.r == 1){ offsetX = 48;offsetY = 0;}
else {offsetX = 0;offsetY = 0;}

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@ -9,16 +9,20 @@
sf2d_texture *icons;
sf2d_texture *font;
sf2d_texture *lightScreen;
sf2d_texture *playerLightBake;
sf2d_texture *lanternLightBake;
int offsetX, offsetY;
void render(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits);
void renderb(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, u32 color);
void renderr(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, float rotate);
void renderc(s32 xp, s32 yp, u32 xTile, u32 yTile,int sizeX, int sizeY, u8 bits);
void renderbc(s32 xp, s32 yp, u32 xTile, u32 yTile,int sizeX, int sizeY, u8 bits, u32 color);
void renderc(s32 xp, s32 yp, u32 xTile, u32 yTile, int sizeX, int sizeY,
u8 bits);
void renderbc(s32 xp, s32 yp, u32 xTile, u32 yTile, int sizeX, int sizeY,
u8 bits, u32 color);
void render16(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits);
void render16c(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits,float scaleX,float scaleY);
void render16c(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, float scaleX,
float scaleY);
void render16b(s32 xp, s32 yp, u32 xTile, u32 yTile, u8 bits, u32 color);
void render16s(s32 xp, s32 yp, u32 tile, u8 bits, u32 color);
@ -26,11 +30,15 @@ void renderTitle(int x, int y);
void renderFrame(int x1, int y1, int x2, int y2, u32 bgColor);
void renderTile(int i, int x, int y);
void renderBackground(int xScroll, int yScroll);
void renderMenuBackground(int xScroll, int yScroll); //Renders the darkness
void renderButtonIcon(u32 icon, int x, int y, float scale);
void renderLights();
void renderLight(int x, int y, int r);
void renderLightScreen();
void bakeLights();
void freeLightBakes();
void renderLightsToStencil();
void resetStencilStuff();
void bakeLight(sf2d_texture* texture, int x, int y, int r);
void renderLight(int x, int y, sf2d_texture* texture);
void renderGui();
void renderPlayer();
@ -45,8 +53,10 @@ void renderFurniture(int itemID, int x, int y);
void renderEntity(Entity* e, int x, int y);
void renderEntities(int x, int y, EntityManager* em);
void renderRecipes(RecipeManager * r,int xo, int yo, int x1, int y1, int selected);
void renderItemList(Inventory * inv,int xo, int yo, int x1, int y1, int selected);
void renderRecipes(RecipeManager * r, int xo, int yo, int x1, int y1,
int selected);
void renderItemList(Inventory * inv, int xo, int yo, int x1, int y1,
int selected);
void renderItemWithText(Item* item, int x, int y);
void renderItemIcon(int itemID, int countLevel, int x, int y);
void renderItemIcon2(int itemID, int countLevel, int x, int y, int z);

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@ -15,7 +15,6 @@
#include "MapGen.h"
#include "Menu.h"
void initMiniMap(bool loadUpWorld) {
int i, x, y;
for (i = 0; i < 5; ++i) {
@ -50,24 +49,60 @@ void initMiniMap(bool loadUpWorld){
/* Minimaps */
switch (map[i][x + y * 128]) {
case TILE_WATER: sf2d_set_pixel (minimap[i], x, y, 0xFFFF0000); break;
case TILE_LAVA: sf2d_set_pixel (minimap[i], x, y, 0xFF0000FF); break;
case TILE_DIRT: sf2d_set_pixel (minimap[i], x, y, 0xFF6C6D82); break;
case TILE_ROCK: sf2d_set_pixel (minimap[i], x, y, 0xFF7F7F7F); break;
case TILE_HARDROCK: sf2d_set_pixel (minimap[i], x, y, 0xFF7F5F5F); break;
case TILE_GRASS: sf2d_set_pixel (minimap[i], x, y, 0xFF00FF00); break;
case TILE_TREE: sf2d_set_pixel (minimap[i], x, y, 0xFF007F00); break;
case TILE_SAND: sf2d_set_pixel (minimap[i], x, y, 0xFF00FFFF); break;
case TILE_CACTUS: sf2d_set_pixel (minimap[i], x, y, 0xFF009F00); break;
case TILE_FLOWER: sf2d_set_pixel (minimap[i], x, y, 0xFF00FF3F); break;
case TILE_IRONORE: sf2d_set_pixel (minimap[i], x, y, 0xFF9696DC); break;
case TILE_GOLDORE: sf2d_set_pixel (minimap[i], x, y, 0xFF9AE8E5); break;
case TILE_GEMORE: sf2d_set_pixel (minimap[i], x, y, 0xFFDE98DF); break;
case TILE_CLOUD: sf2d_set_pixel (minimap[i], x, y, 0xFFFFFFFF); break;
case TILE_CLOUDCACTUS: sf2d_set_pixel (minimap[i], x, y, 0xFFAFAFAF); break;
case TILE_STAIRS_DOWN: sf2d_set_pixel (minimap[i], x, y, 0xFF9F9F9F); break;
case TILE_STAIRS_UP: sf2d_set_pixel (minimap[i], x, y, 0xFF9F9F9F); break;
default: sf2d_set_pixel (minimap[i], x, y, 0xFF111111); break;
case TILE_WATER:
sf2d_set_pixel(minimap[i], x, y, 0xFFFF0000);
break;
case TILE_LAVA:
sf2d_set_pixel(minimap[i], x, y, 0xFF0000FF);
break;
case TILE_DIRT:
sf2d_set_pixel(minimap[i], x, y, 0xFF6C6D82);
break;
case TILE_ROCK:
sf2d_set_pixel(minimap[i], x, y, 0xFF7F7F7F);
break;
case TILE_HARDROCK:
sf2d_set_pixel(minimap[i], x, y, 0xFF7F5F5F);
break;
case TILE_GRASS:
sf2d_set_pixel(minimap[i], x, y, 0xFF00FF00);
break;
case TILE_TREE:
sf2d_set_pixel(minimap[i], x, y, 0xFF007F00);
break;
case TILE_SAND:
sf2d_set_pixel(minimap[i], x, y, 0xFF00FFFF);
break;
case TILE_CACTUS:
sf2d_set_pixel(minimap[i], x, y, 0xFF009F00);
break;
case TILE_FLOWER:
sf2d_set_pixel(minimap[i], x, y, 0xFF00FF3F);
break;
case TILE_IRONORE:
sf2d_set_pixel(minimap[i], x, y, 0xFF9696DC);
break;
case TILE_GOLDORE:
sf2d_set_pixel(minimap[i], x, y, 0xFF9AE8E5);
break;
case TILE_GEMORE:
sf2d_set_pixel(minimap[i], x, y, 0xFFDE98DF);
break;
case TILE_CLOUD:
sf2d_set_pixel(minimap[i], x, y, 0xFFFFFFFF);
break;
case TILE_CLOUDCACTUS:
sf2d_set_pixel(minimap[i], x, y, 0xFFAFAFAF);
break;
case TILE_STAIRS_DOWN:
sf2d_set_pixel(minimap[i], x, y, 0xFF9F9F9F);
break;
case TILE_STAIRS_UP:
sf2d_set_pixel(minimap[i], x, y, 0xFF9F9F9F);
break;
default:
sf2d_set_pixel(minimap[i], x, y, 0xFF111111);
break;
}
}
}
@ -108,7 +143,6 @@ void setupGame(bool loadUpWorld){
initGame = 0;
}
int xscr = 0, yscr = 0;
void tick() {
if (player.p.isDead) {
@ -134,26 +168,34 @@ void tick(){
tickPlayer();
xscr = player.x - 100;
yscr = player.y - 56;
if (xscr < 16) xscr = 16; else if (xscr > 1832) xscr = 1832;
if (yscr < 16) yscr = 16; else if (yscr > 1912) yscr = 1912;
if (xscr < 16)
xscr = 16;
else if (xscr > 1832)
xscr = 1832;
if (yscr < 16)
yscr = 16;
else if (yscr > 1912)
yscr = 1912;
for (i = 0; i < eManager.lastSlot[currentLevel]; ++i) {
Entity * e = &eManager.entities[currentLevel][i];
if((e->type != ENTITY_ZOMBIE && e->type != ENTITY_SLIME) || (e->x > player.x-160 && e->y > player.y-125 && e->x<player.x+160 && e->y<player.y+125)) tickEntity(e);
if ((e->type != ENTITY_ZOMBIE && e->type != ENTITY_SLIME)
|| (e->x > player.x - 160 && e->y > player.y - 125
&& e->x < player.x + 160 && e->y < player.y + 125))
tickEntity(e);
}
}
void clearScreen(int* data, u8 fill, int size) {
int i;
for (i=0; i < size/4; ++i) data[i] = 0x000000FF;
for (i = 0; i < size / 4; ++i)
data[i] = 0x000000FF;
}
char debugText[34];
char bossHealthText[34];
int main()
{
int main() {
sf2d_init();
csndInit();
noItem = newItem(ITEM_NULL, 0);
@ -176,9 +218,12 @@ int main()
loadSound(&snd_bossdeath, "resources/bossdeath.raw");
loadSound(&snd_craft, "resources/craft.raw");
bakeLights();
int i;
for (i = 0; i < 5; ++i) {
minimap[i] = sf2d_create_texture(128,128,TEXFMT_RGBA8,SF2D_PLACE_RAM);
minimap[i] = sf2d_create_texture(128, 128, TEXFMT_RGBA8,
SF2D_PLACE_RAM);
sf2d_texture_tile32(minimap[i]);
}
@ -225,25 +270,38 @@ int main()
tickKeys(hidKeysHeld(), hidKeysDown());
//if (quitGame || hidKeysHeld() & KEY_SELECT) break;
if (quitGame) break;
if (quitGame)
break;
//if (hidKeysDown() & (KEY_L | KEY_R)) screenShot = true;
// else screenShot = false;
if(initGame > 0) setupGame(initGame == 1 ? true : false);
if (initGame > 0)
setupGame(initGame == 1 ? true : false);
if (currentMenu == 0) {
tick();
sprintf(fpsstr, " FPS: %.0f, X:%d, Y:%d, E:%d", sf2d_get_fps(),player.x, player.y,eManager.lastSlot[currentLevel]);
sprintf(fpsstr, " FPS: %.0f, X:%d, Y:%d, E:%d", sf2d_get_fps(),
player.x, player.y, eManager.lastSlot[currentLevel]);
sf2d_start_frame(GFX_TOP, GFX_LEFT);
if (currentLevel == 0) {
sf2d_draw_texture_part_scale(minimap[1],(-xscr/3)-256,(-yscr/3)-32,0,0,128,128,12.5,7.5);
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
sf2d_draw_texture_part_scale(minimap[1], (-xscr / 3) - 256,
(-yscr / 3) - 32, 0, 0, 128, 128, 12.5, 7.5);
//sf2d_draw_rectangle(0, 0, 400, 240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
offsetX = xscr;
offsetY = yscr;
//if(currentLevel)
sf2d_draw_rectangle(0, 0, 400, 240, RGBA8(12, 12, 12, 255)); //You might think "real" black would be better, but it actually looks better that way
renderLightsToStencil();
renderBackground(xscr, yscr);
renderEntities(player.x, player.y, &eManager);
renderPlayer();
offsetX = 0;offsetY = 0;
resetStencilStuff();
offsetX = 0;
offsetY = 0;
renderItemWithText(player.p.activeItem, 10, 205);
// drawText(debugText,2,208);
drawText(fpsstr, 2, 225);
@ -251,7 +309,8 @@ int main()
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
if (currentLevel == 0 && airWizardHealthDisplay > 0) {
sprintf(bossHealthText, "BOSS: %.0f%%", ((float)airWizardHealthDisplay/2000.0)*100);
sprintf(bossHealthText, "BOSS: %.0f%%",
((float) airWizardHealthDisplay / 2000.0) * 100);
drawText(bossHealthText, 2, 225);
}
renderGui();
@ -266,6 +325,8 @@ int main()
}
freeRecipes();
freeLightBakes();
sf2d_free_texture(icons);
sf2d_free_texture(minimap[0]);
sf2d_free_texture(minimap[1]);