Render Light from Lava slightly offscreen

This commit is contained in:
Andre Schweiger 2015-12-27 13:51:52 +01:00
parent 3f13336f6c
commit 7254855adb

View file

@ -429,8 +429,9 @@ void renderLightsToStencil() {
int xo = offsetX >> 4;
int yo = offsetY >> 4;
int x, y;
for (x = xo; x <= 13 + xo; ++x) {
for (y = yo; y <= 8 + yo; ++y)
//added offset to render lights from lava which is offscreen
for (x = xo-2; x <= 13 + xo+2; ++x) {
for (y = yo-2; y <= 8 + yo+2; ++y)
if(getTile(x, y) == TILE_LAVA) renderLight(x << 4, y << 4, playerLightBake);
}