Render Light from Lava slightly offscreen
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1 changed files with 3 additions and 2 deletions
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@ -429,8 +429,9 @@ void renderLightsToStencil() {
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int xo = offsetX >> 4;
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int xo = offsetX >> 4;
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int yo = offsetY >> 4;
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int yo = offsetY >> 4;
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int x, y;
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int x, y;
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for (x = xo; x <= 13 + xo; ++x) {
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//added offset to render lights from lava which is offscreen
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for (y = yo; y <= 8 + yo; ++y)
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for (x = xo-2; x <= 13 + xo+2; ++x) {
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for (y = yo-2; y <= 8 + yo+2; ++y)
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if(getTile(x, y) == TILE_LAVA) renderLight(x << 4, y << 4, playerLightBake);
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if(getTile(x, y) == TILE_LAVA) renderLight(x << 4, y << 4, playerLightBake);
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}
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}
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