All the Changes for 1.2.1

Sorry forgot to commit once again.
Just look in the changelog of the release
This commit is contained in:
Andre Schweiger 2016-02-29 14:19:32 +01:00
parent 9a8c8bc714
commit 73775f875a
9 changed files with 27 additions and 12 deletions

View file

@ -385,6 +385,7 @@ bool ItemVsEntity(Item* item, Entity* e, int dir){
return true;
case ENTITY_MAGIC_PILLAR:
playSound(snd_monsterHurt);
removeEntityFromList(e, e->level, &eManager);
return true;
} break;
@ -402,6 +403,7 @@ bool ItemVsEntity(Item* item, Entity* e, int dir){
return true;
case ENTITY_MAGIC_PILLAR:
playSound(snd_monsterHurt);
removeEntityFromList(e, e->level, &eManager);
return true;
} break;
@ -418,6 +420,7 @@ bool ItemVsEntity(Item* item, Entity* e, int dir){
return true;
case ENTITY_MAGIC_PILLAR:
playSound(snd_monsterHurt);
removeEntityFromList(e, e->level, &eManager);
return true;
} break;
@ -1277,7 +1280,7 @@ void tickEntity(Entity* e){
if (e->hurtTime > 0) e->hurtTime--;
e->dragon.animTimer++;
if(e->dragon.animTimer>=20) {
if(e->dragon.animTimer>=4*4) {
e->dragon.animTimer = 0;
}
@ -1285,8 +1288,8 @@ void tickEntity(Entity* e){
if (e->dragon.attackDelay > 0) {
e->dragon.attackDelay--;
if (e->dragon.attackDelay <= 0) {
e->wizard.attackType = rand()%2;
e->wizard.attackTime = 121;
e->dragon.attackType = rand()%2;
e->dragon.attackTime = 121;
}
return;
}