From 7b42d7dc1d8536f3e22266e470e2593c04db44c7 Mon Sep 17 00:00:00 2001 From: tognee Date: Wed, 18 Sep 2019 00:52:28 +0200 Subject: [PATCH] Removed powerglove from spawn as now it works with button --- source/Player.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/Player.c b/source/Player.c index 854606c..f757b42 100644 --- a/source/Player.c +++ b/source/Player.c @@ -61,9 +61,8 @@ void playerInitInventory(PlayerData *pd) { pd->inventory.lastSlot = 0; pd->activeItem = &noItem; - addItemToInventory(newItem(ITEM_POWGLOVE,0), &(pd->inventory)); - if(shouldRenderDebug && playerCount < 2) { + addItemToInventory(newItem(ITEM_POWGLOVE,0), &(pd->inventory)); addItemToInventory(newItem(ITEM_WORKBENCH,0), &(pd->inventory)); addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory)); addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory));