All the Stuff(Forgot to commit)

This commit is contained in:
Andre Schweiger 2016-01-01 16:17:37 +01:00
parent 7eb2832f9b
commit 7d08458f3f
22 changed files with 1668 additions and 319 deletions

View file

@ -100,6 +100,21 @@ void createAndValidateUndergroundMap(int w, int h,int depthLevel, u8 * map, u8 *
return;
} while (true);
}
void createAndValidateDungeonMap(int w, int h, u8 * map, u8 * data) {
do {
createDungeonMap(w, h, map, data);
int count[256]={[0 ... 255] = 0};
int i = 0;
for (i = 0; i < w * h; ++i)count[map[i] & 0xff]++;
if (count[TILE_DUNGEON_WALL & 0xff] < 100) continue;
if (count[TILE_DUNGEON_FLOOR & 0xff] < 100) continue;
return;
} while (true);
}
void createAndValidateSkyMap(int w, int h, u8 * map, u8 * data) {
do {
createSkyMap(w, h, map, data);
@ -341,63 +356,207 @@ void createUndergroundMap(int w, int h,int depthLevel, u8 * map, u8 * data) {
free(noise2);
}
void createSkyMap(int w, int h, u8 * map, u8 * data) {
double* noise1 = Noise(w, h, 8);
double* noise2 = Noise(w, h, 8);
int x, y;
for(x = 0; x < w; ++x){
for(y = 0; y < w; ++y){
int i = x + y * w;
double val = fabs(noise1[i] - noise2[i]) * 3 - 2;
double xd = x / (w - 1.0) * 2 - 1;
double yd = y / (h - 1.0) * 2 - 1;
if (xd < 0) xd = -xd;
if (yd < 0) yd = -yd;
double dist = xd >= yd ? xd : yd;
dist = dist * dist * dist * dist;
dist = dist * dist * dist * dist;
val = -val * 1 - 2.2;
val = val + 1 - dist * 20;
if (val < -0.25) {
map[i] = -1; // render nothing
} else {
map[i] = TILE_CLOUD;
}
}
}
int i;
for (i = 0; i < w * h / 50; ++i) {
int xx = rand()%w;
int yy = rand()%h;
if (xx >= 0 && yy >= 0 && xx < w && yy < h) {
if (map[xx + yy * w] == TILE_CLOUD) map[xx + yy * w] = TILE_CLOUDCACTUS;
}
}
int sCount, attempts = 0;
for (sCount = 0; sCount < 2;) {
int xx = rand()%w;
int yy = rand()%h;
if (xx >= 0 && yy >= 0 && xx < w && yy < h) {
if (map[xx + yy * w] == TILE_CLOUD)
{
map[xx + yy * w] = TILE_STAIRS_DOWN;
map[xx + (yy+1) * w] = TILE_CLOUD;
map[(xx+1) + yy * w] = TILE_CLOUD;
map[xx + (yy-1) * w] = TILE_CLOUD;
map[(xx-1) + yy * w] = TILE_CLOUD;
map[(xx-1) + (yy-1) * w] = TILE_CLOUD;
map[(xx+1) + (yy+1) * w] = TILE_CLOUD;
map[(xx+1) + (yy-1) * w] = TILE_CLOUD;
map[(xx-1) + (yy+1) * w] = TILE_CLOUD;
++sCount;
}
}
if(attempts < w*h) ++attempts; else break;
}
free(noise1);
free(noise2);
}
void createDungeonRoom(int w, int h, u8 * map, u8 * data) {
int tries;
for(tries=0; tries<100; ++tries) {
int x = 5+(rand()%(w-10));
int y = 5+(rand()%(h-10));
int xr;
int yr;
int wr = 10+(rand()%11);
int hr = 10+(rand()&11);
int xp;
int yp;
int i;
if(x+wr > w-5) wr = (w-5) - x;
if(y+hr > h-5) hr = (h-5) - y;
//check instersection
bool allowed = true;
for(xr = x; xr < x+wr; ++xr) {
for(yr = y; yr < y+hr; ++yr) {
i = xr + yr * w;
//255 for paths so rooms can overlap paths
if(map[i]!=TILE_DUNGEON_WALL && map[i]!=255) {
allowed = false;
break;
}
}
if(!allowed) break;
}
if(!allowed) continue;
//create room
for(xr = x; xr < x+wr; ++xr) {
for(yr = y; yr < y+hr; ++yr) {
i = xr + yr * w;
map[i] = TILE_DUNGEON_FLOOR;
}
}
//Create path back to existing stuff
xp = x;
yp = y;
i = xp + yp * w;
bool checkForFloor = false;
bool xFirst = (rand()%2)==0;
while((checkForFloor && (map[i]!=TILE_DUNGEON_FLOOR && map[i]!=255)) || (!checkForFloor && (map[i]==TILE_DUNGEON_FLOOR || map[i]==255))) {
if(checkForFloor) {
//TODO check for dungeon entrance: if(map[i]==TILE_DUNGEON_ENTRANCE) break;
//make connection
map[i] = 255;
}
//move
if(xFirst) {
if(xp > w/2) --xp;
else if(xp < w/2) ++xp;
else if(yp > h/2) --yp;
else if(yp < h/2) ++yp;
else break;
} else {
if(yp > h/2) --yp;
else if(yp < h/2) ++yp;
else if(xp > w/2) --xp;
else if(xp < w/2) ++xp;
else break;
}
i = xp + yp * w;
//search for end of current room
if(!checkForFloor && (map[i]!=TILE_DUNGEON_FLOOR && map[i]!=255)) checkForFloor = true;
}
//dekorate room
bool lava = (rand()%4)==0;
bool pillars = (rand()%4)==0;
for(xr = x; xr < x+wr; ++xr) {
for(yr = y; yr < y+hr; ++yr) {
i = xr + yr * w;
if(lava && xr > x+1 && xr < x+wr-2 && yr > y+1 && yr < y+hr-2) {
map[i] = TILE_LAVA;
} else if(pillars && xr > x && xr < x+wr-1 && yr > y && yr < y+hr-1 && xr%2 == 0 && yr%2 == 0) {
map[i] = TILE_DUNGEON_WALL;
} else {
if(rand()%50==0) map[i] = TILE_IRONORE + (rand()%3);
}
}
}
break;
}
}
void createDungeonMap(int w, int h, u8 * map, u8 * data) {
int i, x, y;
for(x = 0; x < w; ++x){
for(y = 0; y < w; ++y){
i = x + y * w;
//Startroom
if (x >= (w/2-5) && x <= (w/2+5) && y >= (h/2-5) && y <= (h/2+5) ) {
map[i] = TILE_DUNGEON_FLOOR;
} else {
map[i] = TILE_DUNGEON_WALL;
}
data[i] = 0;
}
}
for(i = 0; i < 40; ++i) {
createDungeonRoom(w, h, map, data);
}
//replace paths with actual dungeon floor
for(x = 0; x < w; ++x){
for(y = 0; y < w; ++y){
i = x + y * w;
if (map[i]==255) {
map[i] = TILE_DUNGEON_FLOOR;
}
}
}
//create entrance
map[w/2 + h/2 * w] = TILE_DUNGEON_ENTRANCE;
map[w/2+1 + h/2 * w] = TILE_DUNGEON_FLOOR;
map[w/2-1 + h/2 * w] = TILE_DUNGEON_FLOOR;
map[w/2 + (h/2+1) * w] = TILE_DUNGEON_FLOOR;
map[w/2 + (h/2-1) * w] = TILE_DUNGEON_FLOOR;
map[w/2+1 + (h/2+1) * w] = TILE_DUNGEON_WALL;
map[w/2+1 + (h/2-1) * w] = TILE_DUNGEON_WALL;
map[w/2-1 + (h/2+1) * w] = TILE_DUNGEON_WALL;
map[w/2-1 + (h/2-1) * w] = TILE_DUNGEON_WALL;
}
void createSkyMap(int w, int h, u8 * map, u8 * data) {
double* noise1 = Noise(w, h, 8);
double* noise2 = Noise(w, h, 8);
int x, y;
for(x = 0; x < w; ++x){
for(y = 0; y < w; ++y){
int i = x + y * w;
double val = fabs(noise1[i] - noise2[i]) * 3 - 2;
double xd = x / (w - 1.0) * 2 - 1;
double yd = y / (h - 1.0) * 2 - 1;
if (xd < 0) xd = -xd;
if (yd < 0) yd = -yd;
double dist = xd >= yd ? xd : yd;
dist = dist * dist * dist * dist;
dist = dist * dist * dist * dist;
val = -val * 1 - 2.2;
val = val + 1 - dist * 20;
if (val < -0.25) {
map[i] = -1; // render nothing
} else {
map[i] = TILE_CLOUD;
}
}
}
int i;
for (i = 0; i < w * h / 50; ++i) {
int xx = rand()%w;
int yy = rand()%h;
if (xx >= 0 && yy >= 0 && xx < w && yy < h) {
if (map[xx + yy * w] == TILE_CLOUD) map[xx + yy * w] = TILE_CLOUDCACTUS;
}
}
int sCount, attempts = 0;
for (sCount = 0; sCount < 2;) {
int xx = rand()%w;
int yy = rand()%h;
if (xx >= 0 && yy >= 0 && xx < w && yy < h) {
if (map[xx + yy * w] == TILE_CLOUD)
{
map[xx + yy * w] = TILE_STAIRS_DOWN;
map[xx + (yy+1) * w] = TILE_CLOUD;
map[(xx+1) + yy * w] = TILE_CLOUD;
map[xx + (yy-1) * w] = TILE_CLOUD;
map[(xx-1) + yy * w] = TILE_CLOUD;
map[(xx-1) + (yy-1) * w] = TILE_CLOUD;
map[(xx+1) + (yy+1) * w] = TILE_CLOUD;
map[(xx+1) + (yy-1) * w] = TILE_CLOUD;
map[(xx-1) + (yy+1) * w] = TILE_CLOUD;
++sCount;
}
}
if(attempts < w*h) ++attempts; else break;
}
free(noise1);
free(noise2);
}