Added golden apple, toggle-able Beta Mode, and credits to me

This commit is contained in:
ElijahZAwesome 2018-01-21 19:26:25 -06:00
parent dc2c9c0f6d
commit 84a85beb57
21 changed files with 259 additions and 31 deletions

View file

@ -84,7 +84,16 @@ void openNPCMenu(int npc) {
//TODO: Handle upon currentNPC as well as the fitting quest progress
switch(currentNPC) {
case NPC_GIRL:
currentTalkOptions = 2;
currentTalkOption0 = "Trade";
currentTalkOption1 = "What do you do?";
currentTalk0 = "Hello!";
currentTalk1 = "It gets a bit lonely here.";
currentTalk2 = "I hope you stay...";
currentTalk3 = "But if you don't thats fine.";
currentTalk4 = "sigh";
currentTalk5 = "";
break;
case NPC_PRIEST:
currentTalkOptions = 3;
@ -327,7 +336,7 @@ void tickNPCMenu() {
questManager.questlines[1].currentQuest = 2;
currentTalk0 = "Thank you these will be";
currentTalk1 = "really helpfull.";
currentTalk1 = "really helpful.";
currentTalk2 = "Here take this book with";
currentTalk3 = "it you should be able to";
currentTalk4 = "easily understand anything";
@ -399,7 +408,7 @@ void renderNPCMenu(int xscr, int yscr) {
//TODO: Handle upon currentNPC as well as the fitting quest progress
switch(currentNPC) {
case NPC_GIRL:
if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("TODO");
if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("Girl Jill");
break;
case NPC_PRIEST:
if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("Priest Brom");