Added golden apple, toggle-able Beta Mode, and credits to me
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84a85beb57
21 changed files with 259 additions and 31 deletions
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@ -84,7 +84,16 @@ void openNPCMenu(int npc) {
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//TODO: Handle upon currentNPC as well as the fitting quest progress
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switch(currentNPC) {
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case NPC_GIRL:
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currentTalkOptions = 2;
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currentTalkOption0 = "Trade";
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currentTalkOption1 = "What do you do?";
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currentTalk0 = "Hello!";
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currentTalk1 = "It gets a bit lonely here.";
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currentTalk2 = "I hope you stay...";
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currentTalk3 = "But if you don't thats fine.";
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currentTalk4 = "sigh";
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currentTalk5 = "";
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break;
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case NPC_PRIEST:
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currentTalkOptions = 3;
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@ -327,7 +336,7 @@ void tickNPCMenu() {
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questManager.questlines[1].currentQuest = 2;
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currentTalk0 = "Thank you these will be";
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currentTalk1 = "really helpfull.";
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currentTalk1 = "really helpful.";
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currentTalk2 = "Here take this book with";
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currentTalk3 = "it you should be able to";
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currentTalk4 = "easily understand anything";
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@ -399,7 +408,7 @@ void renderNPCMenu(int xscr, int yscr) {
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//TODO: Handle upon currentNPC as well as the fitting quest progress
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switch(currentNPC) {
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case NPC_GIRL:
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if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("TODO");
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if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("Girl Jill");
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break;
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case NPC_PRIEST:
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if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("Priest Brom");
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