Added items, functionality next
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parent
80c95de053
commit
873c7bc06e
4 changed files with 67 additions and 5 deletions
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@ -89,11 +89,12 @@ Recipe defineRecipe(int item, int amountOrLevel, int numArgs, ...){
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void initRecipes(){
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curPlace = 0;
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inHeadRecipes.size = 1;
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inHeadRecipes.size = 2;
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inHeadRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (inHeadRecipes.size));
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inHeadRecipes.recipes[0] = defineRecipe(ITEM_WORKBENCH,1,1,ITEM_WOOD,10);
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inHeadRecipes.recipes[1] = defineRecipe(ITEM_TORCH,1,2,ITEM_WOOD,1,ITEM_COAL,1);
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workbenchRecipes.size = 22;
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workbenchRecipes.size = 24;
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workbenchRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (workbenchRecipes.size));
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workbenchRecipes.recipes[0] = defineRecipe(ITEM_WORKBENCH,1,1,ITEM_WOOD,10);
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workbenchRecipes.recipes[1] = defineRecipe(ITEM_FURNACE,1,1,ITEM_STONE,20);
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@ -117,8 +118,10 @@ void initRecipes(){
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workbenchRecipes.recipes[19] = defineRecipe(ITEM_ARROW_STONE,1,3,ITEM_WOOD,1,ITEM_STONE,1,ITEM_STRING,1);
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workbenchRecipes.recipes[20] = defineRecipe(ITEM_WALL_WOOD,1,1,ITEM_WOOD,4);
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workbenchRecipes.recipes[21] = defineRecipe(ITEM_WALL_STONE,1,1,ITEM_STONE,4);
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workbenchRecipes.recipes[22] = defineRecipe(ITEM_FISHING_ROD,1,2,ITEM_WOOD,10,ITEM_STRING,3);
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workbenchRecipes.recipes[23] = defineRecipe(ITEM_TORCH,1,2,ITEM_WOOD,1,ITEM_COAL,1);
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anvilRecipes.size = 18;
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anvilRecipes.size = 19;
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anvilRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (anvilRecipes.size));
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anvilRecipes.recipes[0] = defineRecipe(TOOL_SWORD,2,2,ITEM_WOOD,5,ITEM_IRONINGOT,5);
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anvilRecipes.recipes[1] = defineRecipe(TOOL_AXE,2,2,ITEM_WOOD,5,ITEM_IRONINGOT,5);
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@ -138,6 +141,7 @@ void initRecipes(){
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anvilRecipes.recipes[15] = defineRecipe(ITEM_WALL_GOLD,1,1,ITEM_GOLDINGOT,2);
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anvilRecipes.recipes[16] = defineRecipe(ITEM_COIN,3,1,ITEM_IRONINGOT,1);
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anvilRecipes.recipes[17] = defineRecipe(ITEM_POTION_MAKER,1,3,ITEM_IRONINGOT,5,ITEM_GOLDINGOT,25,ITEM_GEM,5);
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anvilRecipes.recipes[18] = defineRecipe(ITEM_SHEARS,1,1,ITEM_IRONINGOT,2);
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furnaceRecipes.size = 3;
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furnaceRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (furnaceRecipes.size));
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@ -145,15 +149,17 @@ void initRecipes(){
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furnaceRecipes.recipes[1] = defineRecipe(ITEM_GOLDINGOT,1,2,ITEM_GOLDORE,4,ITEM_COAL,1);
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furnaceRecipes.recipes[2] = defineRecipe(ITEM_GLASS,1,2,ITEM_SAND,4,ITEM_COAL,1);
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ovenRecipes.size = 3;
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ovenRecipes.size = 4;
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ovenRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (ovenRecipes.size));
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ovenRecipes.recipes[0] = defineRecipe(ITEM_BREAD,1,1,ITEM_WHEAT,4);
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ovenRecipes.recipes[1] = defineRecipe(ITEM_PORK_COOKED,1,2,ITEM_PORK_RAW,1,ITEM_COAL,1);
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ovenRecipes.recipes[2] = defineRecipe(ITEM_BEEF_COOKED,1,2,ITEM_BEEF_RAW,1,ITEM_COAL,1);
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ovenRecipes.recipes[3] = defineRecipe(ITEM_FISH_COOKED,1,2,ITEM_FISH_RAW,1,ITEM_COAL,1);
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loomRecipes.size = 1;
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loomRecipes.size = 2;
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loomRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (loomRecipes.size));
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loomRecipes.recipes[0] = defineRecipe(ITEM_STRING,1,1,ITEM_WOOL,1);
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loomRecipes.recipes[1] = defineRecipe(ITEM_BED,1,2,ITEM_WOOD,5,ITEM_WOOL,3);
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enchanterRecipes.size = 8;
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enchanterRecipes.recipes = (Recipe*)malloc(sizeof(Recipe) * (enchanterRecipes.size));
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@ -200,6 +200,20 @@ char* getItemName(int itemID, int countLevel) {
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}
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case TOOL_BOW: return "Bow";
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case TOOL_MAGIC_COMPASS: return "Magic Compass";
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case TOOL_CLAYMORE:
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switch(countLevel){
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case 1: return "Rock Claymore";
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case 2: return "Iron Claymore";
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case 3: return "Gold Claymore";
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case 4: return "Gem Claymore";
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default: return "Wood Claymore";
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}
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case ITEM_TORCH: return "Torch";
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case ITEM_BED: return "Bed";
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case ITEM_FISHING_ROD: return "Fishing Rod";
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case ITEM_SHEARS: return "Shears";
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case ITEM_FISH_RAW: sprintf(currentName,"%d Fish", countLevel); return currentName;
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case ITEM_FISH_COOKED: sprintf(currentName,"%d Cooked Fish", countLevel); return currentName;
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default: return ""; // null
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}
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}
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@ -316,6 +330,20 @@ char* getBasicItemName(int itemID, int countLevel) {
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}
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case TOOL_BOW: return "Bow";
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case TOOL_MAGIC_COMPASS: return "Magic Compass";
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case TOOL_CLAYMORE:
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switch(countLevel){
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case 1: return "Rock Claymore";
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case 2: return "Iron Claymore";
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case 3: return "Gold Claymore";
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case 4: return "Gem Claymore";
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default: return "Wood Claymore";
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}
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case ITEM_TORCH: return "Torch";
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case ITEM_BED: return "Bed";
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case ITEM_FISHING_ROD: return "Fishing Rod";
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case ITEM_SHEARS: return "Shears";
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case ITEM_FISH_RAW: return "Fish";
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case ITEM_FISH_COOKED: return "Cooked Fish";
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default: return ""; // null
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}
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@ -46,6 +46,9 @@
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#define ITEM_LOOM 34
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#define ITEM_ENCHANTER 35
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#define ITEM_POTION_MAKER 36
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#define TOOL_CLAYMORE 37
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#define ITEM_TORCH 38
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#define ITEM_BED 39
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#define ITEM_WALL_WOOD 51
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#define ITEM_WALL_STONE 52
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@ -77,10 +80,14 @@
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#define ITEM_SPEED_POTION 78
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#define ITEM_REGEN_POTION 79
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#define ITEM_SWIM_BREATH_POTION 80
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#define ITEM_FISH_RAW 81
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#define ITEM_FISH_COOKED 82
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#define TOOL_BUCKET 101
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#define TOOL_BOW 102
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#define TOOL_MAGIC_COMPASS 103
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#define ITEM_FISHING_ROD 104
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#define ITEM_SHEARS 105
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#define ARMOR_TEST 120
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@ -1698,5 +1698,26 @@ void renderItemIcon(int itemID, int countLevel, int x, int y) {
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else render(x, y, 136, 168, 0);
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}
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break;
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case TOOL_CLAYMORE:
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render(x, y, countLevel * 8, 176, 0);
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break;
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case ITEM_TORCH:
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render(x, y, 168, 168, 0);
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break;
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case ITEM_BED:
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render(x, y, 176, 168, 0);
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break;
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case ITEM_SHEARS:
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render(x, y, 40, 176, 0);
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break;
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case ITEM_FISHING_ROD:
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render(x, y, 48, 176, 0);
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break;
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case ITEM_FISH_RAW:
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render(x, y, 56, 176, 0);
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break;
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case ITEM_FISH_COOKED:
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render(x, y, 64, 176, 0);
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break;
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}
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}
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