beginning work on potions
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6 changed files with 28 additions and 2 deletions
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@ -151,6 +151,7 @@ char* getItemName(int itemID, int countLevel){
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case ITEM_BREAD: sprintf(currentName,"%d Bread", countLevel); return currentName;
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case ITEM_APPLE: sprintf(currentName,"%d Apple", countLevel); return currentName;
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case ITEM_GOLD_APPLE: sprintf(currentName,"%d Golden Apple", countLevel); return currentName;
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case ITEM_STRENGTH_POTION: sprintf(currentName,"%d Strength Potion", countLevel); return currentName;
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case ITEM_COAL: sprintf(currentName,"%d Coal", countLevel); return currentName;
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case ITEM_IRONORE: sprintf(currentName,"%d Iron ore", countLevel); return currentName;
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case ITEM_GOLDORE: sprintf(currentName,"%d Gold ore", countLevel); return currentName;
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@ -298,6 +299,7 @@ char* getBasicItemName(int itemID, int countLevel){
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case ITEM_BOOKSHELVES: return "Bookshelves";
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case ITEM_MAGIC_DUST: return "Magic Dust";
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case ITEM_COIN: return "Coin";
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case ITEM_STRENGTH_POTION: return "Strength Potion";
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case TOOL_BUCKET:
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switch(countLevel){
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case 1: return "Water Bucket";
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