beginning work on potions

This commit is contained in:
ElijahZAwesome 2018-01-21 23:57:22 -06:00
parent bc5540a793
commit 88996ed3b3
6 changed files with 28 additions and 2 deletions

View file

@ -151,6 +151,7 @@ char* getItemName(int itemID, int countLevel){
case ITEM_BREAD: sprintf(currentName,"%d Bread", countLevel); return currentName;
case ITEM_APPLE: sprintf(currentName,"%d Apple", countLevel); return currentName;
case ITEM_GOLD_APPLE: sprintf(currentName,"%d Golden Apple", countLevel); return currentName;
case ITEM_STRENGTH_POTION: sprintf(currentName,"%d Strength Potion", countLevel); return currentName;
case ITEM_COAL: sprintf(currentName,"%d Coal", countLevel); return currentName;
case ITEM_IRONORE: sprintf(currentName,"%d Iron ore", countLevel); return currentName;
case ITEM_GOLDORE: sprintf(currentName,"%d Gold ore", countLevel); return currentName;
@ -298,6 +299,7 @@ char* getBasicItemName(int itemID, int countLevel){
case ITEM_BOOKSHELVES: return "Bookshelves";
case ITEM_MAGIC_DUST: return "Magic Dust";
case ITEM_COIN: return "Coin";
case ITEM_STRENGTH_POTION: return "Strength Potion";
case TOOL_BUCKET:
switch(countLevel){
case 1: return "Water Bucket";