Finished sped potion, began work on regen potion and brewing tutorial
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10 changed files with 108 additions and 16 deletions
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@ -153,6 +153,7 @@ char* getItemName(int itemID, int countLevel){
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case ITEM_APPLE: sprintf(currentName,"%d Apple", countLevel); return currentName;
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case ITEM_GOLD_APPLE: sprintf(currentName,"%d Golden Apple", countLevel); return currentName;
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case ITEM_STRENGTH_POTION: sprintf(currentName,"%d Strength Potion", countLevel); return currentName;
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case ITEM_SPEED_POTION: sprintf(currentName,"%d Speed Potion", countLevel); return currentName;
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case ITEM_COAL: sprintf(currentName,"%d Coal", countLevel); return currentName;
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case ITEM_IRONORE: sprintf(currentName,"%d Iron ore", countLevel); return currentName;
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case ITEM_GOLDORE: sprintf(currentName,"%d Gold ore", countLevel); return currentName;
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@ -302,6 +303,7 @@ char* getBasicItemName(int itemID, int countLevel){
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case ITEM_MAGIC_DUST: return "Magic Dust";
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case ITEM_COIN: return "Coin";
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case ITEM_STRENGTH_POTION: return "Strength Potion";
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case ITEM_SPEED_POTION: return "Speed Potion";
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case TOOL_BUCKET:
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switch(countLevel){
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case 1: return "Water Bucket";
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