Finished sped potion, began work on regen potion and brewing tutorial
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f34ebde15b
commit
960982e4ab
10 changed files with 108 additions and 16 deletions
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@ -1,7 +1,7 @@
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#include "MenuTutorial.h"
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u8 pageNum = 0;
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u8 maxPageNum = 6;
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u8 maxPageNum = 7;
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u32 biasedCirclePad(u32 in){
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if(in & KEY_CPAD_UP) return KEY_CPAD_UP;
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@ -95,6 +95,14 @@ void renderTutorialPage(bool topScreen){
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drawText("Mine gem ore to get gems",(400-24*12)/2,154);
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drawText("It takes 4 ore and 1 coal to",(400-28*12)/2,190);
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drawText("make an ingot inside a furnace",(400-30*12)/2,210);
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break;
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case 7: // Potion Brewing
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drawTextColor("Brewing",(400-6*12)/2,40,0xFF007FBF);
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drawText("Use the Potion Maker to make potions",(400-29*12)/2,74);
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drawText("The potions give you abilities",(400-20*12)/2,94);
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drawText("Like speed and strength",(400-22*12)/2,114);
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drawText("They are hard to obtain",(400-22*12)/2,134);
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drawText("So get to it!",(400-24*12)/2,154);
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break;
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}
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} else {
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@ -232,6 +240,34 @@ void renderTutorialPage(bool topScreen){
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drawText(">",244,114);
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render(130,36,136,144,0); // Iron Pickaxe
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render(130,56,144,144,0); // Gold Pickaxe
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break;
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case 7: // Brewing
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render16(23,32,464,48,0); // iron ore
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render16(23,52,480,48,0); // gold ore
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render16(23,72,496,48,0); // gem ore
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renderb(41,38,88,152,0,ironColor); // Iron ore item
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renderb(41,58,88,152,0,goldColor); // Gold ore item
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render(41,78,112,152,0); // Gem item
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drawText(">",104,74);
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drawText(">",104,114);
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drawText(">",104,154);
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render16(60,32,112,128,0); // Furnace
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render16(60,52,112,128,0); // Furnace
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render16(60,72,240,128,0); // Enchanter
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drawText(">",160,74);
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drawText(">",160,114);
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drawText(">",160,154);
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renderb(88,36,96,152,0,ironColor); // Iron ingot item
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renderb(88,56,96,152,0,goldColor); // Gold ingot item
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renderb(88,76,152,144,0,goldColor); // Gem Pickaxe
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drawText(">",200,74);
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drawText(">",200,114);
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render16(106,32,64,128,0); // Anvil
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render16(106,52,64,128,0); // Anvil
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drawText(">",244,74);
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drawText(">",244,114);
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render(130,36,136,144,0); // Iron Pickaxe
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render(130,56,144,144,0); // Gold Pickaxe
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break;
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}
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