Finished sped potion, began work on regen potion and brewing tutorial

This commit is contained in:
ElijahZAwesome 2018-01-22 17:07:55 -06:00
parent f34ebde15b
commit 960982e4ab
10 changed files with 108 additions and 16 deletions

View file

@ -1,7 +1,7 @@
#include "MenuTutorial.h"
u8 pageNum = 0;
u8 maxPageNum = 6;
u8 maxPageNum = 7;
u32 biasedCirclePad(u32 in){
if(in & KEY_CPAD_UP) return KEY_CPAD_UP;
@ -95,6 +95,14 @@ void renderTutorialPage(bool topScreen){
drawText("Mine gem ore to get gems",(400-24*12)/2,154);
drawText("It takes 4 ore and 1 coal to",(400-28*12)/2,190);
drawText("make an ingot inside a furnace",(400-30*12)/2,210);
break;
case 7: // Potion Brewing
drawTextColor("Brewing",(400-6*12)/2,40,0xFF007FBF);
drawText("Use the Potion Maker to make potions",(400-29*12)/2,74);
drawText("The potions give you abilities",(400-20*12)/2,94);
drawText("Like speed and strength",(400-22*12)/2,114);
drawText("They are hard to obtain",(400-22*12)/2,134);
drawText("So get to it!",(400-24*12)/2,154);
break;
}
} else {
@ -232,6 +240,34 @@ void renderTutorialPage(bool topScreen){
drawText(">",244,114);
render(130,36,136,144,0); // Iron Pickaxe
render(130,56,144,144,0); // Gold Pickaxe
break;
case 7: // Brewing
render16(23,32,464,48,0); // iron ore
render16(23,52,480,48,0); // gold ore
render16(23,72,496,48,0); // gem ore
renderb(41,38,88,152,0,ironColor); // Iron ore item
renderb(41,58,88,152,0,goldColor); // Gold ore item
render(41,78,112,152,0); // Gem item
drawText(">",104,74);
drawText(">",104,114);
drawText(">",104,154);
render16(60,32,112,128,0); // Furnace
render16(60,52,112,128,0); // Furnace
render16(60,72,240,128,0); // Enchanter
drawText(">",160,74);
drawText(">",160,114);
drawText(">",160,154);
renderb(88,36,96,152,0,ironColor); // Iron ingot item
renderb(88,56,96,152,0,goldColor); // Gold ingot item
renderb(88,76,152,144,0,goldColor); // Gem Pickaxe
drawText(">",200,74);
drawText(">",200,114);
render16(106,32,64,128,0); // Anvil
render16(106,52,64,128,0); // Anvil
drawText(">",244,74);
drawText(">",244,114);
render(130,36,136,144,0); // Iron Pickaxe
render(130,56,144,144,0); // Gold Pickaxe
break;
}