Fix How to Play Menu
This commit is contained in:
parent
0ef9e89705
commit
9a8c8bc714
3 changed files with 33 additions and 33 deletions
|
@ -1425,21 +1425,21 @@ void renderMenu(int menu,int xscr,int yscr){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void menuRenderTilePit(int x,int y,int xt,int yt,u32 color) {
|
void menuRenderTilePit(int x,int y,int xt,int yt) {
|
||||||
render16b(x+8,y+8,xt+48,yt,0,color);
|
render16(x+8,y+8,xt+48,yt,0);
|
||||||
|
|
||||||
renderb(x, y, xt, yt, 0,color);
|
render(x, y, xt, yt, 0);
|
||||||
renderb(x+24,y, xt+8, yt, 0,color);
|
render(x+24,y, xt+8, yt, 0);
|
||||||
renderb(x, y+24,xt, yt+8,0,color);
|
render(x, y+24,xt, yt+8,0);
|
||||||
renderb(x+24,y+24,xt+8, yt+8,0,color);
|
render(x+24,y+24,xt+8, yt+8,0);
|
||||||
|
|
||||||
renderb(x+8, y, xt+16,yt, 0,color);
|
render(x+8, y, xt+16,yt, 0);
|
||||||
renderb(x+16,y, xt+24,yt, 0,color);
|
render(x+16,y, xt+24,yt, 0);
|
||||||
renderb(x+8, y+24,xt+16,yt+8,0,color);
|
render(x+8, y+24,xt+16,yt+8,0);
|
||||||
renderb(x+16,y+24,xt+24,yt+8,0,color);
|
render(x+16,y+24,xt+24,yt+8,0);
|
||||||
|
|
||||||
renderb(x, y+8, xt+32,yt, 0,color);
|
render(x, y+8, xt+32,yt, 0);
|
||||||
renderb(x, y+16,xt+32,yt, 0,color);
|
render(x, y+16,xt+32,yt, 0);
|
||||||
renderb(x+24,y+8, xt+40,yt, 0,color);
|
render(x+24,y+8, xt+40,yt, 0);
|
||||||
renderb(x+24,y+16,xt+40,yt, 0,color);
|
render(x+24,y+16,xt+40,yt, 0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,4 +8,4 @@ void initMenus();
|
||||||
void renderMenu(int menu,int xscr,int yscr);
|
void renderMenu(int menu,int xscr,int yscr);
|
||||||
void tickMenu(int menu);
|
void tickMenu(int menu);
|
||||||
|
|
||||||
void menuRenderTilePit(int x,int y,int xt,int yt,u32 color);
|
void menuRenderTilePit(int x,int y,int xt,int yt);
|
||||||
|
|
|
@ -114,21 +114,21 @@ void renderTutorialPage(bool topScreen){
|
||||||
renderButtonIcon(k_attack.input & -k_attack.input, 80, 56, 2);
|
renderButtonIcon(k_attack.input & -k_attack.input, 80, 56, 2);
|
||||||
renderc(60,68,16,160,16,8,2);//Slash
|
renderc(60,68,16,160,16,8,2);//Slash
|
||||||
|
|
||||||
menuRenderTilePit(12,20,112,16,grassColor);// grass pit
|
menuRenderTilePit(12,20,256,0);// grass pit
|
||||||
render16(12+8,20+4,0,16,0);//Tree
|
render16(12+8,20+4,256,48,0);//Tree
|
||||||
renderc(12+9,20+14,16,160,16,8,0);//Slash
|
renderc(12+9,20+14,16,160,16,8,0);//Slash
|
||||||
render(12+9+4,20+14,192,144,0);//Axe
|
render(12+9+4,20+14,192,144,0);//Axe
|
||||||
render16(12+9,20+18,16,112,0);//Player-up
|
render16(12+9,20+18,16,112,0);//Player-up
|
||||||
|
|
||||||
menuRenderTilePit(122,62,112,16,sandColor);// sand pit
|
menuRenderTilePit(122,62,320,0);// sand pit
|
||||||
render16b(130,70,176,16,0,0xFF383838);// hole
|
render16(130,70,256,16,0);// hole
|
||||||
render16(116,70,48,112,0);//Player-right
|
render16(116,70,48,112,0);//Player-right
|
||||||
renderb(136,76,16,152,0,0xFF8197AF);// Dirt item
|
renderb(136,76,16,152,0,sandColor);// Sand item
|
||||||
renderc(128,70,40,160,8,16,0);//Slash
|
renderc(128,70,40,160,8,16,0);//Slash
|
||||||
render(130,74,0,144,0);//Shovel
|
render(130,74,0,144,0);//Shovel
|
||||||
break;
|
break;
|
||||||
case 2: // Inventory
|
case 2: // Inventory
|
||||||
renderFrame(4,4,17,11,0xFFAF);
|
renderFrame(4,4,17,11,0xFFFF1010);
|
||||||
renderItemStuffWithText(ITEM_APPLE,5,false,80,78);
|
renderItemStuffWithText(ITEM_APPLE,5,false,80,78);
|
||||||
renderItemStuffWithText(ITEM_SLIME,11,false,80,94);
|
renderItemStuffWithText(ITEM_SLIME,11,false,80,94);
|
||||||
renderItemStuffWithText(TOOL_SWORD,4,true,80,110);
|
renderItemStuffWithText(TOOL_SWORD,4,true,80,110);
|
||||||
|
@ -163,33 +163,33 @@ void renderTutorialPage(bool topScreen){
|
||||||
drawText("16/5", 206, 130);
|
drawText("16/5", 206, 130);
|
||||||
break;
|
break;
|
||||||
case 5: // Farming (Bottom screen)
|
case 5: // Farming (Bottom screen)
|
||||||
renderc(24,16,144,0,112,16,0); // Wheat Stages
|
renderc(24,16,352,48,112,16,0); // Wheat Stages
|
||||||
|
|
||||||
render16(20,40,144,0,0); // Farm Tile
|
render16(20,40,352,48,0); // Farm Tile
|
||||||
render16(36,40,240,0,0); // Wheat Tile
|
render16(36,40,448,48,0); // Wheat Tile
|
||||||
render16(52,40,240,0,0); // Wheat Tile
|
render16(52,40,448,48,0); // Wheat Tile
|
||||||
render16(20,54,16,112,0); // Player (Up)
|
render16(20,54,16,112,0); // Player (Up)
|
||||||
renderc(20,50,16,160,16,8,0); // Slash (Up)
|
renderc(20,50,16,160,16,8,0); // Slash (Up)
|
||||||
render(19,45,40,152,0); // Seeds
|
render(19,45,40,152,0); // Seeds
|
||||||
render(26,39,48,152,0); // Wheat1
|
render(26,39,48,152,0); // Wheat1
|
||||||
render(29,44,48,152,0); // Wheat2
|
render(29,44,48,152,0); // Wheat2
|
||||||
|
|
||||||
renderc(72,40,144,0,32,16,0); // Farm Tile + Seeded Wheat Tile
|
renderc(72,40,352,48,32,16,0); // Farm Tile + Seeded Wheat Tile
|
||||||
render16(72,54,16,112,0); // Player (Up)
|
render16(72,54,16,112,0); // Player (Up)
|
||||||
renderc(72,50,16,160,16,8,0); // Slash (Up)
|
renderc(72,50,16,160,16,8,0); // Slash (Up)
|
||||||
render(76,48,40,152,0); // Seeds
|
render(76,48,40,152,0); // Seeds
|
||||||
|
|
||||||
sf2d_draw_rectangle(216, 80, 32, 32, dirtColor[1]); // Dirt color for grass
|
sf2d_draw_rectangle(216, 80, 32, 32, dirtColor[1]); // Dirt color for grass
|
||||||
render16b(108, 40, 112, 16, 0, grassColor); // Grass
|
render16(108, 40, 256, 0, 0); // Grass
|
||||||
render16(124, 40,144,0,0); // Farm Tile
|
render16(124, 40,352,48,0); // Farm Tile
|
||||||
render16(108,54,16,112,0); // Player (Up)
|
render16(108,54,16,112,0); // Player (Up)
|
||||||
renderc(108,50,16,160,16,8,0); // Slash (Up)
|
renderc(108,50,16,160,16,8,0); // Slash (Up)
|
||||||
render(112,48,72,144,0); // Gem Hoe
|
render(112,48,72,144,0); // Gem Hoe
|
||||||
|
|
||||||
sf2d_draw_rectangle(112, 156, 32, 32, dirtColor[1]); // Dirt color for grass
|
sf2d_draw_rectangle(112, 156, 32, 32, dirtColor[1]); // Dirt color for grass
|
||||||
render16b(56, 78, 112, 16, 0, grassColor); // Grass
|
render16(56, 78, 256, 0, 0); // Grass
|
||||||
sf2d_draw_rectangle(80, 156, 32, 32, dirtColor[1]); // Dirt color
|
sf2d_draw_rectangle(80, 156, 32, 32, dirtColor[1]); // Dirt color
|
||||||
render16b(40, 78, 0, 0, 0, 0xFF8F8FA8); // Dirt Dots
|
render16(40, 78, 336, 80, 0); // Dirt Dots
|
||||||
render(44, 82, 40,152,0); // Seeds
|
render(44, 82, 40,152,0); // Seeds
|
||||||
|
|
||||||
render16(24,78,48,112,0); // Player (Right)
|
render16(24,78,48,112,0); // Player (Right)
|
||||||
|
@ -206,9 +206,9 @@ void renderTutorialPage(bool topScreen){
|
||||||
render(132,82,72,152,0); // Bread
|
render(132,82,72,152,0); // Bread
|
||||||
break;
|
break;
|
||||||
case 6: //Mining
|
case 6: //Mining
|
||||||
render16b(23,32,80,0,0,ironColor); // iron ore
|
render16(23,32,464,48,0); // iron ore
|
||||||
render16b(23,52,80,0,0,goldColor); // gold ore
|
render16(23,52,480,48,0); // gold ore
|
||||||
render16b(23,72,80,0,0,gemColor); // gem ore
|
render16(23,72,496,48,0); // gem ore
|
||||||
renderb(41,38,88,152,0,ironColor); // Iron ore item
|
renderb(41,38,88,152,0,ironColor); // Iron ore item
|
||||||
renderb(41,58,88,152,0,goldColor); // Gold ore item
|
renderb(41,58,88,152,0,goldColor); // Gold ore item
|
||||||
render(41,78,112,152,0); // Gem item
|
render(41,78,112,152,0); // Gem item
|
||||||
|
|
Loading…
Add table
Reference in a new issue