Fix How to Play Menu
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0ef9e89705
commit
9a8c8bc714
3 changed files with 33 additions and 33 deletions
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@ -1425,21 +1425,21 @@ void renderMenu(int menu,int xscr,int yscr){
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}
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void menuRenderTilePit(int x,int y,int xt,int yt,u32 color) {
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render16b(x+8,y+8,xt+48,yt,0,color);
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void menuRenderTilePit(int x,int y,int xt,int yt) {
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render16(x+8,y+8,xt+48,yt,0);
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renderb(x, y, xt, yt, 0,color);
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renderb(x+24,y, xt+8, yt, 0,color);
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renderb(x, y+24,xt, yt+8,0,color);
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renderb(x+24,y+24,xt+8, yt+8,0,color);
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render(x, y, xt, yt, 0);
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render(x+24,y, xt+8, yt, 0);
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render(x, y+24,xt, yt+8,0);
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render(x+24,y+24,xt+8, yt+8,0);
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renderb(x+8, y, xt+16,yt, 0,color);
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renderb(x+16,y, xt+24,yt, 0,color);
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renderb(x+8, y+24,xt+16,yt+8,0,color);
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renderb(x+16,y+24,xt+24,yt+8,0,color);
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render(x+8, y, xt+16,yt, 0);
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render(x+16,y, xt+24,yt, 0);
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render(x+8, y+24,xt+16,yt+8,0);
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render(x+16,y+24,xt+24,yt+8,0);
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renderb(x, y+8, xt+32,yt, 0,color);
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renderb(x, y+16,xt+32,yt, 0,color);
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renderb(x+24,y+8, xt+40,yt, 0,color);
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renderb(x+24,y+16,xt+40,yt, 0,color);
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render(x, y+8, xt+32,yt, 0);
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render(x, y+16,xt+32,yt, 0);
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render(x+24,y+8, xt+40,yt, 0);
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render(x+24,y+16,xt+40,yt, 0);
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}
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@ -8,4 +8,4 @@ void initMenus();
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void renderMenu(int menu,int xscr,int yscr);
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void tickMenu(int menu);
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void menuRenderTilePit(int x,int y,int xt,int yt,u32 color);
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void menuRenderTilePit(int x,int y,int xt,int yt);
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@ -114,21 +114,21 @@ void renderTutorialPage(bool topScreen){
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renderButtonIcon(k_attack.input & -k_attack.input, 80, 56, 2);
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renderc(60,68,16,160,16,8,2);//Slash
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menuRenderTilePit(12,20,112,16,grassColor);// grass pit
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render16(12+8,20+4,0,16,0);//Tree
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menuRenderTilePit(12,20,256,0);// grass pit
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render16(12+8,20+4,256,48,0);//Tree
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renderc(12+9,20+14,16,160,16,8,0);//Slash
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render(12+9+4,20+14,192,144,0);//Axe
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render16(12+9,20+18,16,112,0);//Player-up
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menuRenderTilePit(122,62,112,16,sandColor);// sand pit
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render16b(130,70,176,16,0,0xFF383838);// hole
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menuRenderTilePit(122,62,320,0);// sand pit
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render16(130,70,256,16,0);// hole
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render16(116,70,48,112,0);//Player-right
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renderb(136,76,16,152,0,0xFF8197AF);// Dirt item
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renderb(136,76,16,152,0,sandColor);// Sand item
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renderc(128,70,40,160,8,16,0);//Slash
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render(130,74,0,144,0);//Shovel
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break;
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case 2: // Inventory
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renderFrame(4,4,17,11,0xFFAF);
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renderFrame(4,4,17,11,0xFFFF1010);
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renderItemStuffWithText(ITEM_APPLE,5,false,80,78);
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renderItemStuffWithText(ITEM_SLIME,11,false,80,94);
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renderItemStuffWithText(TOOL_SWORD,4,true,80,110);
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@ -163,33 +163,33 @@ void renderTutorialPage(bool topScreen){
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drawText("16/5", 206, 130);
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break;
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case 5: // Farming (Bottom screen)
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renderc(24,16,144,0,112,16,0); // Wheat Stages
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renderc(24,16,352,48,112,16,0); // Wheat Stages
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render16(20,40,144,0,0); // Farm Tile
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render16(36,40,240,0,0); // Wheat Tile
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render16(52,40,240,0,0); // Wheat Tile
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render16(20,40,352,48,0); // Farm Tile
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render16(36,40,448,48,0); // Wheat Tile
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render16(52,40,448,48,0); // Wheat Tile
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render16(20,54,16,112,0); // Player (Up)
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renderc(20,50,16,160,16,8,0); // Slash (Up)
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render(19,45,40,152,0); // Seeds
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render(26,39,48,152,0); // Wheat1
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render(29,44,48,152,0); // Wheat2
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renderc(72,40,144,0,32,16,0); // Farm Tile + Seeded Wheat Tile
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renderc(72,40,352,48,32,16,0); // Farm Tile + Seeded Wheat Tile
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render16(72,54,16,112,0); // Player (Up)
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renderc(72,50,16,160,16,8,0); // Slash (Up)
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render(76,48,40,152,0); // Seeds
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sf2d_draw_rectangle(216, 80, 32, 32, dirtColor[1]); // Dirt color for grass
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render16b(108, 40, 112, 16, 0, grassColor); // Grass
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render16(124, 40,144,0,0); // Farm Tile
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render16(108, 40, 256, 0, 0); // Grass
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render16(124, 40,352,48,0); // Farm Tile
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render16(108,54,16,112,0); // Player (Up)
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renderc(108,50,16,160,16,8,0); // Slash (Up)
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render(112,48,72,144,0); // Gem Hoe
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sf2d_draw_rectangle(112, 156, 32, 32, dirtColor[1]); // Dirt color for grass
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render16b(56, 78, 112, 16, 0, grassColor); // Grass
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render16(56, 78, 256, 0, 0); // Grass
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sf2d_draw_rectangle(80, 156, 32, 32, dirtColor[1]); // Dirt color
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render16b(40, 78, 0, 0, 0, 0xFF8F8FA8); // Dirt Dots
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render16(40, 78, 336, 80, 0); // Dirt Dots
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render(44, 82, 40,152,0); // Seeds
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render16(24,78,48,112,0); // Player (Right)
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@ -206,9 +206,9 @@ void renderTutorialPage(bool topScreen){
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render(132,82,72,152,0); // Bread
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break;
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case 6: //Mining
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render16b(23,32,80,0,0,ironColor); // iron ore
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render16b(23,52,80,0,0,goldColor); // gold ore
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render16b(23,72,80,0,0,gemColor); // gem ore
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render16(23,32,464,48,0); // iron ore
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render16(23,52,480,48,0); // gold ore
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render16(23,72,496,48,0); // gem ore
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renderb(41,38,88,152,0,ironColor); // Iron ore item
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renderb(41,58,88,152,0,goldColor); // Gold ore item
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render(41,78,112,152,0); // Gem item
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