Added potion saving and stuff. forgot about that

This commit is contained in:
ElijahZAwesome 2018-01-26 07:23:27 -06:00
parent 6370ea9014
commit a20f960f35
11 changed files with 72 additions and 29 deletions

View file

@ -155,6 +155,7 @@ char* getItemName(int itemID, int countLevel){
case ITEM_STRENGTH_POTION: sprintf(currentName,"%d Strength Potion", countLevel); return currentName;
case ITEM_SPEED_POTION: sprintf(currentName,"%d Speed Potion", countLevel); return currentName;
case ITEM_REGEN_POTION: sprintf(currentName,"%d Regen Potion", countLevel); return currentName;
case ITEM_SWIM_BREATH_POTION: sprintf(currentName,"%d Swim Potion", countLevel); return currentName;
case ITEM_COAL: sprintf(currentName,"%d Coal", countLevel); return currentName;
case ITEM_IRONORE: sprintf(currentName,"%d Iron ore", countLevel); return currentName;
case ITEM_GOLDORE: sprintf(currentName,"%d Gold ore", countLevel); return currentName;
@ -306,6 +307,7 @@ char* getBasicItemName(int itemID, int countLevel){
case ITEM_STRENGTH_POTION: return "Strength Potion";
case ITEM_SPEED_POTION: return "Speed Potion";
case ITEM_REGEN_POTION: return "Regen Potion";
case ITEM_SWIM_BREATH_POTION: return "Water Potion";
case TOOL_BUCKET:
switch(countLevel){
case 1: return "Water Bucket";