Added potion saving and stuff. forgot about that
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a20f960f35
11 changed files with 72 additions and 29 deletions
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@ -155,6 +155,7 @@ char* getItemName(int itemID, int countLevel){
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case ITEM_STRENGTH_POTION: sprintf(currentName,"%d Strength Potion", countLevel); return currentName;
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case ITEM_SPEED_POTION: sprintf(currentName,"%d Speed Potion", countLevel); return currentName;
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case ITEM_REGEN_POTION: sprintf(currentName,"%d Regen Potion", countLevel); return currentName;
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case ITEM_SWIM_BREATH_POTION: sprintf(currentName,"%d Swim Potion", countLevel); return currentName;
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case ITEM_COAL: sprintf(currentName,"%d Coal", countLevel); return currentName;
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case ITEM_IRONORE: sprintf(currentName,"%d Iron ore", countLevel); return currentName;
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case ITEM_GOLDORE: sprintf(currentName,"%d Gold ore", countLevel); return currentName;
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@ -306,6 +307,7 @@ char* getBasicItemName(int itemID, int countLevel){
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case ITEM_STRENGTH_POTION: return "Strength Potion";
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case ITEM_SPEED_POTION: return "Speed Potion";
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case ITEM_REGEN_POTION: return "Regen Potion";
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case ITEM_SWIM_BREATH_POTION: return "Water Potion";
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case TOOL_BUCKET:
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switch(countLevel){
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case 1: return "Water Bucket";
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