Cleaning up stuff
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44 changed files with 7329 additions and 7432 deletions
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@ -87,17 +87,17 @@
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typedef struct Inventory Inventory;
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typedef struct {
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s16 id;
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s16 countLevel; // Count for items, Level for tools.
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s16 slotNum; // Read-only. Do not mess with this.
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bool onlyOne;
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int* invPtr; // pointer to current inventory.
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Inventory * chestPtr; // pointer to chest inventory for chest item.
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s16 id;
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s16 countLevel; // Count for items, Level for tools.
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s16 slotNum; // Read-only. Do not mess with this.
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bool onlyOne;
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int* invPtr; // pointer to current inventory.
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Inventory * chestPtr; // pointer to chest inventory for chest item.
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} Item;
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struct Inventory {
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Item items[300]; // Maximum of 300 slots in every inventory.
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s16 lastSlot; // lastSlot can also be used to read the size of the inventory.
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Item items[300]; // Maximum of 300 slots in every inventory.
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s16 lastSlot; // lastSlot can also be used to read the size of the inventory.
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};
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bool isItemEmpty(Item* item);
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