Fix Minimap Colors

Hopefully everything is back to normal now

Next improving the code(mostly more #define colors)
After that: Finally new stuff
This commit is contained in:
Andre Schweiger 2015-12-27 16:30:44 +01:00
parent 6243f8d855
commit af6141ae35

View file

@ -422,25 +422,25 @@ bool tileIsSolid(int tile, Entity * e){
/* For minimap */ /* For minimap */
u32 getTileColor(int tile){ u32 getTileColor(int tile){
switch(tile){ switch(tile){
case TILE_WATER: return 0xFF0000FF; case TILE_WATER: return 0x0000FFFF;
case TILE_LAVA: return 0xFFFF0000; case TILE_LAVA: return 0xFF0000FF;
case TILE_DIRT: return 0xFF826D6C; case TILE_DIRT: return 0x826D6CFF;
case TILE_ROCK: return 0xFF7F7F7F; case TILE_ROCK: return 0x7F7F7FFF;
case TILE_HARDROCK: return 0xFF5F5F7F; case TILE_HARDROCK: return 0x5F5F7FFF;
case TILE_GRASS: return 0xFF00FF00; case TILE_GRASS: return 0x00FF00FF;
case TILE_TREE: return 0xFF007F00; case TILE_TREE: return 0x007F00FF;
case TILE_SAND: return 0xFFFFFF00; case TILE_SAND: return 0xFFFF00FF;
case TILE_CACTUS: return 0xFF009F00; case TILE_CACTUS: return 0x009F00FF;
case TILE_FLOWER: return 0xFF3FFF00; case TILE_FLOWER: return 0x3FFF00FF;
case TILE_IRONORE: return 0xFFDC9696; case TILE_IRONORE: return 0xDC9696FF;
case TILE_GOLDORE: return 0xFFE5E89A; case TILE_GOLDORE: return 0xE5E89AFF;
case TILE_GEMORE: return 0xFFDF98DE; case TILE_GEMORE: return 0xDF98DEFF;
case TILE_CLOUD: return 0xFFFFFFFF; case TILE_CLOUD: return 0xFFFFFFFF;
case TILE_CLOUDCACTUS: return 0xFFAFAFAF; case TILE_CLOUDCACTUS: return 0xAFAFAFFF;
case TILE_STAIRS_DOWN: return 0xFF9F9F9F; case TILE_STAIRS_DOWN: return 0x9F9F9FFF;
case TILE_STAIRS_UP: return 0xFF9F9F9F; case TILE_STAIRS_UP: return 0x9F9F9FFF;
case TILE_HOLE: return 0xFF383838; case TILE_HOLE: return 0x383838FF;
default: return 0xFF111111; default: return 0x111111FF;
} }
} }