Menu Preparations

This commit is contained in:
Andre Schweiger 2017-01-30 12:40:07 +01:00
parent a014be2c5a
commit c107f82abb
8 changed files with 327 additions and 206 deletions

View file

@ -28,6 +28,7 @@
#define MENU_SETTINGS_TP 13
#define MENU_DUNGEON 14
#define MENU_NPC 15
#define MENU_MULTIPLAYER 16
#define NPC_GIRL 0
#define NPC_PRIEST 1
@ -136,6 +137,7 @@ char* currentCraftTitle;
s16 curInvSel;
bool quitGame;
s8 currentSelection;
bool isRemote;
u16 daytime;
int day;

View file

@ -1,7 +1,7 @@
#include "Menu.h"
char options[][12] = {"Start Game", "How To Play","Settings", "About", "Exit"};
char pOptions[][24] = {"Return to game", "Save Progress", "Exit to title"};
char options[][12] = {"Start Game", "Join Game", "How To Play","Settings", "About", "Exit"};
char pOptions[][24] = {"Return to game", "Save Progress", "Host World", "Exit to title"};
char keybOptions[][24] = {"Exit and Save", "Exit and Don't save","Reset to default"};
char setOptions[][24] = {"Rebind Buttons", "Texture packs", "Debug Text: ", "N3DS Speedup: ", "Return to title"};
@ -380,8 +380,8 @@ void tickMenu(int menu){
if(!areYouSure && !areYouSureSave){
if(pauseSaveDisplayTimer > 0) --pauseSaveDisplayTimer;
if (k_pause.clicked || k_decline.clicked) currentMenu = MENU_NONE;
if (k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection=2;}
if (k_down.clicked){ ++currentSelection; if(currentSelection > 2)currentSelection=0;}
if (k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection=3;}
if (k_down.clicked){ ++currentSelection; if(currentSelection > 3)currentSelection=0;}
if (k_accept.clicked){
switch(currentSelection){
case 0:
@ -391,6 +391,10 @@ void tickMenu(int menu){
if(currentLevel!=5) areYouSureSave = true;
break;
case 2:
networkHost();
currentMenu = MENU_NONE;
break;
case 3:
areYouSure = true;
break;
}
@ -412,6 +416,8 @@ void tickMenu(int menu){
sf2d_set_clear_color(0xFF);
currentSelection = 0;
currentMenu = MENU_TITLE;
networkDisconnect();
playMusic(music_menu);
} else if (k_decline.clicked){
@ -561,10 +567,11 @@ void tickMenu(int menu){
enteringName = true;
} else {
memset(&currentFileName, 0, 255); // reset currentFileName
sprintf(currentFileName,"%s.wld",fileNames[currentSelection]);
playSound(snd_test);
initGame = 1;
currentMenu = MENU_NONE;
sprintf(currentFileName,"%s.wld",fileNames[currentSelection]);
playSound(snd_test);
initGame = 1;
currentMenu = MENU_NONE;
isRemote = false;
}
}
} else if (areYouSure){
@ -588,6 +595,7 @@ void tickMenu(int menu){
playSound(snd_test);
initGame = 2;
++worldFileCount;
isRemote = false;
}
}
if((k_touch.px != 0 || k_touch.py != 0) && touchDelay == 0){
@ -636,7 +644,7 @@ void tickMenu(int menu){
}
if(k_decline.clicked){
currentMenu = MENU_TITLE;
currentSelection = 2;
currentSelection = 3;
}
if(k_accept.clicked){
switch(currentSelection){
@ -708,8 +716,8 @@ void tickMenu(int menu){
}
}
if (k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection=4;}
if (k_down.clicked){ ++currentSelection; if(currentSelection > 4)currentSelection=0;}
if (k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection=5;}
if (k_down.clicked){ ++currentSelection; if(currentSelection > 5)currentSelection=0;}
if(k_accept.clicked){
switch(currentSelection){
@ -721,17 +729,21 @@ void tickMenu(int menu){
areYouSure = false;
break;
case 1:
currentMenu = MENU_MULTIPLAYER;
currentSelection = 0;
break;
case 2:
sprintf(pageText,"Page: %d/%d",pageNum+1,maxPageNum+1);
currentMenu = MENU_TUTORIAL;
break;
case 2:
case 3:
currentSelection = 0;
currentMenu = MENU_SETTINGS;
break;
case 3:
case 4:
currentMenu = MENU_ABOUT;
break;
case 4:
case 5:
quitGame = true;
break;
}
@ -740,7 +752,7 @@ void tickMenu(int menu){
break;
case MENU_TUTORIAL:
if(k_decline.clicked){
currentSelection = 1;
currentSelection = 2;
currentMenu = MENU_TITLE;
}
if(k_menuNext.clicked){
@ -760,6 +772,25 @@ void tickMenu(int menu){
case MENU_NPC:
tickNPCMenu();
break;
case MENU_MULTIPLAYER:
networkScan();
if (k_decline.clicked){
currentMenu = MENU_TITLE;
currentSelection = 1;
}
if (k_up.clicked){ --currentSelection; if(currentSelection < 0) currentSelection = (networkGetScanCount()>0 ? networkGetScanCount()-1 : 0);}
if (k_down.clicked){ ++currentSelection; if(currentSelection >= networkGetScanCount()) currentSelection=0;}
if(k_accept.clicked){
//TODO: Join World
if(networkConnect(currentSelection)) {
initGame = 1;
currentMenu = MENU_NONE;
isRemote = true;
}
}
break;
}
}
@ -873,96 +904,96 @@ void renderMenu(int menu,int xscr,int yscr){
sf2d_end_frame();
break;
case MENU_LOADGAME:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
if(!enteringName){ // World select
offsetX = 0;offsetY = (currentSelection * 32) - 48;
drawText("Select a file",122,-16);
for(i = 0; i < worldFileCount + 1; ++i){
int color = 0xFF921020;
char * text = fileNames[i];
if(i == worldFileCount){
text = "Generate New World";
color = 0xFF209210;
}
if(i != currentSelection) color &= 0xFF7F7F7F; // Darken color.
else {
if(areYouSure)color = 0xFF1010DF;
}
char scoreText[24];
sprintf(scoreText,"Score: %d",fileScore[i]);
renderFrame(1,i*4,24,(i*4)+4,color);
if(i != worldFileCount){
drawText(text,(400-(strlen(text)*12))/2,i*64+12);
drawText(scoreText,(400-(strlen(scoreText)*12))/2,i*64+32);
} else {
drawText(text,(400-(strlen(text)*12))/2,i*64+24);
}
if(fileWin[i] && i != worldFileCount) render16(18,i*32+8,24,208,0); // Render crown
}
offsetX = 0;offsetY = 0;
} else { // Enter new world name.
drawText("Enter a name",128,16);
drawText(fileNames[worldFileCount],(400-(strlen(fileNames[worldFileCount])*12))/2, 48);
if(errorFileName > 0){
switch(errorFileName){// Error: Filename cannot already exist.
case 1: drawTextColor("ERROR: Length cannot be 0!",(400-26*12)/2,200,0xFF1010AF); break;
case 2: drawTextColor("ERROR: You need Letters/Numbers!",(400-32*12)/2,200,0xFF1010AF); break;
case 3: drawTextColor("ERROR: Filename already exists!",(400-31*12)/2,200,0xFF1010AF); break;
}
}
}
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
if(!enteringName){ // World select
if(!areYouSure){
drawTextColor("Load World",100,12,0xFF3FFFFF);
drawText("Press or to scroll", 28, 50);
renderButtonIcon(k_up.input & -k_up.input, 98, 48, 1);
renderButtonIcon(k_down.input & -k_down.input, 160, 48, 1);
drawText("Press to load world", (320-21*12)/2, 100);
renderButtonIcon(k_accept.input & -k_accept.input, 104, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 148, 1);
if(currentSelection != worldFileCount){
drawText("Press to delete",(320-17*12)/2, 200);
renderButtonIcon(k_delete.input & -k_delete.input, 128, 198, 1);
}
} else {
drawTextColor("Delete File?",88,12,0xFF3F3FFF);
drawText("Press to confirm", (320-18*12)/2, 100);
renderButtonIcon(k_accept.input & -k_accept.input, 122, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 148, 1);
}
} else { // Draw the "keyboard"
drawTextColor("Touch the keypad below",(320-22*12)/2,12,0xFF33FFFF);
sf2d_draw_rectangle(0, 50, 320, 110, 0xFF7F7FBF);
if(touchDelay > 0){
sf2d_draw_rectangle(touchX, touchY, touchW, touchH, 0xFF0000AF);
}
drawSizedText(guiText0,4, 60, 2);
drawSizedText(guiText1,4, 80, 2);
drawSizedText(guiText2,12, 100, 2);
drawSizedText(guiText3,28, 120, 2);
drawSizedText(guiText4,12, 140, 2);
drawText("Press to confirm", (320-18*12)/2, 180);
renderButtonIcon(k_accept.input & -k_accept.input, 122, 178, 1);
drawText("Press to return", 58, 210);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 208, 1);
}
sf2d_end_frame();
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
if(!enteringName){ // World select
offsetX = 0;offsetY = (currentSelection * 32) - 48;
drawText("Select a file",122,-16);
for(i = 0; i < worldFileCount + 1; ++i){
int color = 0xFF921020;
char * text = fileNames[i];
if(i == worldFileCount){
text = "Generate New World";
color = 0xFF209210;
}
if(i != currentSelection) color &= 0xFF7F7F7F; // Darken color.
else {
if(areYouSure)color = 0xFF1010DF;
}
char scoreText[24];
sprintf(scoreText,"Score: %d",fileScore[i]);
renderFrame(1,i*4,24,(i*4)+4,color);
if(i != worldFileCount){
drawText(text,(400-(strlen(text)*12))/2,i*64+12);
drawText(scoreText,(400-(strlen(scoreText)*12))/2,i*64+32);
} else {
drawText(text,(400-(strlen(text)*12))/2,i*64+24);
}
if(fileWin[i] && i != worldFileCount) render16(18,i*32+8,24,208,0); // Render crown
}
offsetX = 0;offsetY = 0;
} else { // Enter new world name.
drawText("Enter a name",128,16);
drawText(fileNames[worldFileCount],(400-(strlen(fileNames[worldFileCount])*12))/2, 48);
if(errorFileName > 0){
switch(errorFileName){// Error: Filename cannot already exist.
case 1: drawTextColor("ERROR: Length cannot be 0!",(400-26*12)/2,200,0xFF1010AF); break;
case 2: drawTextColor("ERROR: You need Letters/Numbers!",(400-32*12)/2,200,0xFF1010AF); break;
case 3: drawTextColor("ERROR: Filename already exists!",(400-31*12)/2,200,0xFF1010AF); break;
}
}
}
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
if(!enteringName){ // World select
if(!areYouSure){
drawTextColor("Load World",100,12,0xFF3FFFFF);
drawText("Press or to scroll", 28, 50);
renderButtonIcon(k_up.input & -k_up.input, 98, 48, 1);
renderButtonIcon(k_down.input & -k_down.input, 160, 48, 1);
drawText("Press to load world", (320-21*12)/2, 100);
renderButtonIcon(k_accept.input & -k_accept.input, 104, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 148, 1);
if(currentSelection != worldFileCount){
drawText("Press to delete",(320-17*12)/2, 200);
renderButtonIcon(k_delete.input & -k_delete.input, 128, 198, 1);
}
} else {
drawTextColor("Delete File?",88,12,0xFF3F3FFF);
drawText("Press to confirm", (320-18*12)/2, 100);
renderButtonIcon(k_accept.input & -k_accept.input, 122, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 148, 1);
}
} else { // Draw the "keyboard"
drawTextColor("Touch the keypad below",(320-22*12)/2,12,0xFF33FFFF);
sf2d_draw_rectangle(0, 50, 320, 110, 0xFF7F7FBF);
if(touchDelay > 0){
sf2d_draw_rectangle(touchX, touchY, touchW, touchH, 0xFF0000AF);
}
drawSizedText(guiText0,4, 60, 2);
drawSizedText(guiText1,4, 80, 2);
drawSizedText(guiText2,12, 100, 2);
drawSizedText(guiText3,28, 120, 2);
drawSizedText(guiText4,12, 140, 2);
drawText("Press to confirm", (320-18*12)/2, 180);
renderButtonIcon(k_accept.input & -k_accept.input, 122, 178, 1);
drawText("Press to return", 58, 210);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 208, 1);
}
sf2d_end_frame();
break;
case MENU_SETTINGS_REBIND:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
@ -1064,7 +1095,7 @@ void renderMenu(int menu,int xscr,int yscr){
offsetX = 0;offsetY = 0;
renderFrame(1,1,24,14,0xFF1010AF);
drawText("Paused",164,32);
for(i = 2; i >= 0; --i){
for(i = 3; i >= 0; --i){
char* msg = pOptions[i];
u32 color = 0xFF7F7F7F;
if(i == currentSelection) color = 0xFFFFFFFF;
@ -1072,7 +1103,7 @@ void renderMenu(int menu,int xscr,int yscr){
color = 0xFF7F7FFF;
if(i == currentSelection) color = 0xFFAFAFFF;
}
drawTextColor(msg,(400 - (strlen(msg) * 12))/2, (i * 24) + 100, color);
drawTextColor(msg,(400 - (strlen(msg) * 12))/2, (i * 24) + 88, color);
}
if(pauseSaveDisplayTimer > 0) drawTextColor("Game Saved!", (400-(11*12))/2, 64,0xFF20FF20);
@ -1355,12 +1386,12 @@ void renderMenu(int menu,int xscr,int yscr){
renderTitle(76,16);
for(i = 4; i >= 0; --i){
for(i = 5; i >= 0; --i){
char* msg = options[i];
u32 color = 0xFF7F7F7F;
if(i == currentSelection) color = 0xFFFFFFFF;
drawSizedTextColor(msg,((200 - (strlen(msg) * 8))/2) + 1, (((8 + i) * 20 - 50) >> 1) + 1,2.0, 0xFF000000);
drawSizedTextColor(msg,(200 - (strlen(msg) * 8))/2, ((8 + i) * 20 - 50) >> 1,2.0, color);
drawSizedTextColor(msg,((200 - (strlen(msg) * 8))/2) + 1, (((8 + i) * 20 - 58) >> 1) + 1,2.0, 0xFF000000);
drawSizedTextColor(msg,(200 - (strlen(msg) * 8))/2, ((8 + i) * 20 - 58) >> 1,2.0, color);
}
drawText(versionText,2,225);
@ -1382,7 +1413,9 @@ void renderMenu(int menu,int xscr,int yscr){
switch(currentSelection){
case 0: // "Start Game"
break;
case 1: // "How To Play"
case 1: // "Join Game"
break;
case 2: // "How To Play"
startX = 72;startY = 54;
render16(startX,startY,96,208,0);//C-PAD
startX = 72;startY = 37;
@ -1399,11 +1432,11 @@ void renderMenu(int menu,int xscr,int yscr){
render16(startX,startY,160,208,0);//C-PAD right
drawTextColor("Learn the basics",64,24,0xFF7FFFFF);
break;
case 2: // "Settings"
case 3: // "Settings"
drawTextColor("Modify the game's feel",(320 - (22 * 12))/2,24,0xFF7FFFFF);
renderc(48,48,0,112,64,32,0);
break;
case 3: // "About"
case 4: // "About"
drawTextColor("Who made this game?",(320 - (19 * 12))/2,24,0xFF7FFFFF);
// Secret code ;)
@ -1419,7 +1452,7 @@ void renderMenu(int menu,int xscr,int yscr){
//drawSizedText("(Totally not a secret code or anything)",4,160,1);
break;
case 4: // "Exit"
case 5: // "Exit"
drawTextColor("Exit to the homebrew menu",(320 - (25 * 12))/2,24,0xFF7FFFFF);
drawTextColor("(bye-bye)",(320 - (9 * 12))/2,100,0xFF7FFFFF);
break;
@ -1439,6 +1472,41 @@ void renderMenu(int menu,int xscr,int yscr){
renderNPCMenu(xscr, yscr);
sf2d_end_frame();
break;
case MENU_MULTIPLAYER:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
offsetX = 0;offsetY = (currentSelection * 32) - 48;
drawText("Select a world",122,-16);
for(i = 0; i < networkGetScanCount(); ++i){
int color = 0xFF921020;
char * text = malloc((50+8+1) * sizeof(char));
memset(text, 0, (50+8+1) * sizeof(char));
networkGetScanName(text, i);
strcpy(text, "'s World");
if(i != currentSelection) color &= 0xFF7F7F7F; // Darken color.
renderFrame(1,i*4,24,(i*4)+4,color);
drawText(text,(400-(strlen(text)*12))/2,i*64+24);
free(text);
}
offsetX = 0;offsetY = 0;
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawTextColor("Searching for Worlds",40,12,0xFF3FFFFF);
drawText("Press or to scroll", 28, 50);
renderButtonIcon(k_up.input & -k_up.input, 98, 48, 1);
renderButtonIcon(k_down.input & -k_down.input, 160, 48, 1);
drawText("Press to join world", (320-21*12)/2, 100);
renderButtonIcon(k_accept.input & -k_accept.input, 104, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(k_decline.input & -k_decline.input, 128, 148, 1);
sf2d_end_frame();
break;
}
}

View file

@ -3,6 +3,7 @@
#include "MenuTutorial.h"
#include "texturepack.h"
#include "Quests.h"
#include "Network.h"
void initMenus();

View file

@ -1,5 +1,6 @@
#include "Network.h"
#include "PacketHandler.h"
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
@ -186,10 +187,7 @@ void networkRecieve() {
if(actualSize) {
networkPacket *packet = (networkPacket*) networkBuffer;
//TODO: Differenciate the packets and process them
if(packet->analyze.type==0) {
}
processPacket(packet, packet->analyze.type);
}
}
}

View file

@ -10,15 +10,36 @@
#define NETWORK_MAXPLAYERS UDS_MAXNODES
//packet type ids
#define PACKET_REQUEST_MAPDATA 1
#define PACKET_MAPDATA 2
//TODO: Every other packet struct should start with a u8 type to match this
typedef struct {
u8 type;
} packetAnalyze;
typedef struct {
u8 type;
u8 level;
} packetRequestMapData;
typedef struct {
u8 type;
u8 level;
u8 offset; //-> data is at offset*128 to offset*128+127
u8 map[128];
u8 data[128];
} packetMapData;
typedef struct {
union {
packetAnalyze analyze;
packetRequestMapData requestMapData;
packetMapData mapData;
};
} networkPacket;

10
source/PacketHandler.c Normal file
View file

@ -0,0 +1,10 @@
#include "PacketHandler.h"
void processPacket(networkPacket *packet, u8 type) {
//TODO: Differenciate the packets and process them
if(type==PACKET_REQUEST_MAPDATA) {
} else if(type==PACKET_MAPDATA) {
}
}

5
source/PacketHandler.h Normal file
View file

@ -0,0 +1,5 @@
#pragma once
#include "Network.h"
void processPacket(networkPacket *packet, u8 type);

View file

@ -41,7 +41,7 @@ void initNewMap() {
createAndValidateUndergroundMap(128, 128, 3, 4, map[4], data[4]);
}
void setupGame(bool loadUpWorld) {
void setupGame(bool loadUpWorld, bool remote) {
currentLevel = 1;
// Reset entity manager.
@ -50,29 +50,41 @@ void setupGame(bool loadUpWorld) {
initMiniMapData();
if (!loadUpWorld) {
initNewMap();
initPlayer();
resetQuests();
airWizardHealthDisplay = 2000;
int i;
for (i = 0; i < 5; ++i) {
trySpawn(500, i);
}
addEntityToList(newAirWizardEntity(630, 820, 0), &eManager);
daytime = 6000;
day = 0;
season = 0;
rain = false;
} else {
initPlayer();
resetQuests();
loadWorld(currentFileName, &eManager, &player, (u8*) map, (u8*) data);
}
updateMusic(currentLevel, daytime);
if(!remote) {
if (!loadUpWorld) {
initNewMap();
initPlayer();
resetQuests();
airWizardHealthDisplay = 2000;
int i;
for (i = 0; i < 5; ++i) {
trySpawn(500, i);
}
addEntityToList(newAirWizardEntity(630, 820, 0), &eManager);
daytime = 6000;
day = 0;
season = 0;
rain = false;
} else {
initPlayer();
resetQuests();
loadWorld(currentFileName, &eManager, &player, (u8*) map, (u8*) data);
}
updateMusic(currentLevel, daytime);
initMiniMap(loadUpWorld);
initMiniMap(loadUpWorld);
} else {
//TODO: Can Packets get dropped - if yes, should resending be handled by network functions (so I dont need to do it everywhere)
networkPacket packet = {
.requestMapData = {
.type = PACKET_REQUEST_MAPDATA,
.level = 1
}
};
networkSend(&packet, sizeof(packetRequestMapData));
}
shouldRenderMap = false;
mScrollX = 0;
mScrollY = 0;
@ -102,72 +114,74 @@ void setupBGMap(bool loadUpWorld) {
int xscr = 0, yscr = 0;
void tick() {
if (player.p.isDead) {
if (player.p.endTimer < 1) {
currentMenu = MENU_LOSE;
}
--player.p.endTimer;
return;
} else if (player.p.hasWon) {
if (player.p.endTimer < 1) {
currentMenu = MENU_WIN;
}
--player.p.endTimer;
return;
}
tickTouchMap();
tickTouchQuickSelect();
++daytime;
//daytime += 20;
if(daytime>=24000) {
daytime -= 24000;
++day;
//TODO: maybe make season length not as hardcoded + make the transition better (fade to black and back maybe?)
if(day%7==0) {
++season;
if(season==4) season = 0;
//TODO: Some stuff DOES need to happen even on client side
if(!isRemote) {
if (player.p.isDead) {
if (player.p.endTimer < 1) {
currentMenu = MENU_LOSE;
}
--player.p.endTimer;
return;
} else if (player.p.hasWon) {
if (player.p.endTimer < 1) {
currentMenu = MENU_WIN;
}
--player.p.endTimer;
return;
}
rain = false;
if(season!=3 && rand()%5==0) rain = true;
}
if(daytime==6000 && currentLevel==1) {
playMusic(music_floor1);
} else if(daytime==19000 && currentLevel==1) {
playMusic(music_floor1_night);
}
int i;
for (i = 0; i < 324; ++i) {
int xx = rand() & 127;
int yy = rand() & 127;
tickTile(xx, yy);
}
tickPlayer();
xscr = player.x - 100;
yscr = player.y - 56;
if (xscr < 16)
xscr = 16;
else if (xscr > 1832)
xscr = 1832;
if (yscr < 16)
yscr = 16;
else if (yscr > 1912)
yscr = 1912;
if(eManager.lastSlot[currentLevel]<80 && currentLevel != 5) {
trySpawn(1, currentLevel);
}
tickTouchMap();
tickTouchQuickSelect();
for (i = 0; i < eManager.lastSlot[currentLevel]; ++i) {
Entity * e = &eManager.entities[currentLevel][i];
if ((e->type != ENTITY_ZOMBIE && e->type != ENTITY_SKELETON && e->type != ENTITY_KNIGHT && e->type != ENTITY_SLIME && e->type != ENTITY_PASSIVE)
|| (e->type == ENTITY_GLOWWORM && (daytime>6000 || daytime<18000))
|| (e->x > player.x - 160 && e->y > player.y - 125 && e->x < player.x + 160 && e->y < player.y + 125))
tickEntity(e);
}
++daytime;
//daytime += 20;
if(daytime>=24000) {
daytime -= 24000;
++day;
//TODO: maybe make season length not as hardcoded + make the transition better (fade to black and back maybe?)
if(day%7==0) {
++season;
if(season==4) season = 0;
}
rain = false;
if(season!=3 && rand()%5==0) rain = true;
}
if(daytime==6000 && currentLevel==1) {
playMusic(music_floor1);
} else if(daytime==19000 && currentLevel==1) {
playMusic(music_floor1_night);
}
int i;
for (i = 0; i < 324; ++i) {
int xx = rand() & 127;
int yy = rand() & 127;
tickTile(xx, yy);
}
tickPlayer();
xscr = player.x - 100;
yscr = player.y - 56;
if (xscr < 16)
xscr = 16;
else if (xscr > 1832)
xscr = 1832;
if (yscr < 16)
yscr = 16;
else if (yscr > 1912)
yscr = 1912;
if(eManager.lastSlot[currentLevel]<80 && currentLevel != 5) {
trySpawn(1, currentLevel);
}
for (i = 0; i < eManager.lastSlot[currentLevel]; ++i) {
Entity * e = &eManager.entities[currentLevel][i];
if ((e->type != ENTITY_ZOMBIE && e->type != ENTITY_SKELETON && e->type != ENTITY_KNIGHT && e->type != ENTITY_SLIME && e->type != ENTITY_PASSIVE)
|| (e->type == ENTITY_GLOWWORM && (daytime>6000 || daytime<18000))
|| (e->x > player.x - 160 && e->y > player.y - 125 && e->x < player.x + 160 && e->y < player.y + 125))
tickEntity(e);
}
}
}
char debugText[34];
@ -265,9 +279,11 @@ int main() {
if (quitGame) break;
if (initGame > 0) setupGame(initGame == 1 ? true : false);
if (initGame > 0) setupGame(initGame == 1 ? true : false, isRemote);
if (initBGMap > 0) setupBGMap(initBGMap == 1 ? true : false);
networkRecieve();
if (currentMenu == 0) {
tick();
sf2d_start_frame(GFX_TOP, GFX_LEFT);