Fixed dirt color

This commit is contained in:
DavidSM64 2015-10-23 19:59:11 -05:00
parent bf062a8b90
commit ca033ef4f1
3 changed files with 8 additions and 0 deletions

View file

@ -55,6 +55,7 @@ u8 data[5][128*128];
u8 treeTable[256]; u8 treeTable[256];
u16 rockTable[256]; u16 rockTable[256];
u16 grassTable[16]; u16 grassTable[16];
int dirtColor[5];
char currentFileName[256]; char currentFileName[256];
extern u8 currentMenu; extern u8 currentMenu;
extern char fpsstr[]; extern char fpsstr[];

View file

@ -731,6 +731,7 @@ void renderMenuBackground(int xScroll, int yScroll) {
} }
void renderBackground(int xScroll, int yScroll) { void renderBackground(int xScroll, int yScroll) {
sf2d_draw_rectangle(0, 0, 400, 240, dirtColor[currentLevel]); // dirt color
int xo = xScroll >> 4; int xo = xScroll >> 4;
int yo = yScroll >> 4; int yo = yScroll >> 4;
int x, y; int x, y;

View file

@ -219,6 +219,12 @@ int main() {
loadSound(&snd_craft, "resources/craft.raw"); loadSound(&snd_craft, "resources/craft.raw");
bakeLights(); bakeLights();
dirtColor[0] = 0xAD9291FF;
dirtColor[1] = 0x826D6CFF;
dirtColor[2] = 0x666666FF;
dirtColor[3] = 0x555555FF;
dirtColor[4] = 0x444444FF;
int i; int i;
for (i = 0; i < 5; ++i) { for (i = 0; i < 5; ++i) {