Rework connected tile rendering
Might drop FPS to about 50 in certain special circumstances on o3DS
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12 changed files with 210 additions and 433 deletions
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@ -74,17 +74,14 @@ sf2d_texture *bottombg;
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sf2d_texture * minimap[5];
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u8 map[5][128*128];
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u8 data[5][128*128];
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u8 treeTable[256];
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u16 rockTable[256];
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u16 grassTable[16];
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u32 dirtColor[5];
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u32 grassColor[2];
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u32 sandColor[2];
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u32 grassColor;
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u32 sandColor;
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u32 waterColor[2];
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u32 lavaColor[2];
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u32 rockColor[4];
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u32 woodColor[2];
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u32 woodColor;
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char currentFileName[256];
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extern u8 currentMenu;
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