Rework connected tile rendering

Might drop FPS to about 50 in certain special circumstances on o3DS
This commit is contained in:
Andre Schweiger 2015-12-28 22:20:20 +01:00
parent d93e3753f0
commit ccdb63fb1e
12 changed files with 210 additions and 433 deletions

View file

@ -5,3 +5,5 @@
void renderMenu(int menu,int xscr,int yscr);
void tickMenu(int menu);
void menuRenderTilePit(int x,int y,int xt,int yt,u32 color);