Rework connected tile rendering
Might drop FPS to about 50 in certain special circumstances on o3DS
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12 changed files with 210 additions and 433 deletions
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@ -5,3 +5,5 @@
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void renderMenu(int menu,int xscr,int yscr);
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void tickMenu(int menu);
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void menuRenderTilePit(int x,int y,int xt,int yt,u32 color);
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