Rework connected tile rendering
Might drop FPS to about 50 in certain special circumstances on o3DS
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12 changed files with 210 additions and 433 deletions
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@ -27,6 +27,8 @@ void render16s(s32 xp, s32 yp, u32 tile, u8 bits, u32 color);
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void renderTitle(int x, int y);
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void renderFrame(int x1, int y1, int x2, int y2, u32 bgColor);
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void renderTile(int i, int x, int y);
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void renderConnectedTile4(int x, int y, u32 xTile, u32 yTile, u32 color);
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void renderConnectedTile8(int x, int y, u32 xTile, u32 yTile, u32 color);
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void renderBackground(int xScroll, int yScroll);
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void renderMenuBackground(int xScroll, int yScroll); //Renders the darkness
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void renderButtonIcon(u32 icon, int x, int y, float scale);
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@ -61,5 +63,3 @@ void renderItemStuffWithText(int itemID, int itemCL, bool onlyOne, int x, int y)
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void renderItemWithTextCentered(Item* item, int width, int y);
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void renderItemIcon(int itemID, int countLevel, int x, int y);
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void renderItemIcon2(int itemID, int countLevel, int x, int y, int z);
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void defineTables();
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