Rework connected tile rendering

Might drop FPS to about 50 in certain special circumstances on o3DS
This commit is contained in:
Andre Schweiger 2015-12-28 22:20:20 +01:00
parent d93e3753f0
commit ccdb63fb1e
12 changed files with 210 additions and 433 deletions

View file

@ -27,6 +27,8 @@ void render16s(s32 xp, s32 yp, u32 tile, u8 bits, u32 color);
void renderTitle(int x, int y);
void renderFrame(int x1, int y1, int x2, int y2, u32 bgColor);
void renderTile(int i, int x, int y);
void renderConnectedTile4(int x, int y, u32 xTile, u32 yTile, u32 color);
void renderConnectedTile8(int x, int y, u32 xTile, u32 yTile, u32 color);
void renderBackground(int xScroll, int yScroll);
void renderMenuBackground(int xScroll, int yScroll); //Renders the darkness
void renderButtonIcon(u32 icon, int x, int y, float scale);
@ -61,5 +63,3 @@ void renderItemStuffWithText(int itemID, int itemCL, bool onlyOne, int x, int y)
void renderItemWithTextCentered(Item* item, int width, int y);
void renderItemIcon(int itemID, int countLevel, int x, int y);
void renderItemIcon2(int itemID, int countLevel, int x, int y, int z);
void defineTables();