Rework connected tile rendering
Might drop FPS to about 50 in certain special circumstances on o3DS
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12 changed files with 210 additions and 433 deletions
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@ -16,6 +16,7 @@ void playSound(Sound snd);
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void playMusic(Sound snd);
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void updateMusic(int lvl);
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void loadSounds();
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void freeSounds();
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Sound snd_playerHurt;
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