Rework connected tile rendering

Might drop FPS to about 50 in certain special circumstances on o3DS
This commit is contained in:
Andre Schweiger 2015-12-28 22:20:20 +01:00
parent d93e3753f0
commit ccdb63fb1e
12 changed files with 210 additions and 433 deletions

View file

@ -171,20 +171,7 @@ int main() {
font = sfil_load_PNG_buffer(Font_png, SF2D_PLACE_RAM);
bottombg = sfil_load_PNG_buffer(bottombg_png, SF2D_PLACE_RAM);
loadSound(&snd_playerHurt, "resources/playerhurt.raw");
loadSound(&snd_playerDeath, "resources/playerdeath.raw");
loadSound(&snd_monsterHurt, "resources/monsterhurt.raw");
loadSound(&snd_test, "resources/test.raw");
loadSound(&snd_pickup, "resources/pickup.raw");
loadSound(&snd_bossdeath, "resources/bossdeath.raw");
loadSound(&snd_craft, "resources/craft.raw");
loadSound(&music_menu, "resources/music/menu.raw");
loadSound(&music_floor0, "resources/music/floor0.raw");
loadSound(&music_floor1, "resources/music/floor1.raw");
loadSound(&music_floor23, "resources/music/floor2_3.raw");
loadSound(&music_floor4, "resources/music/floor4.raw");
loadSounds();
playMusic(music_menu);
bakeLights();
@ -244,7 +231,6 @@ int main() {
tickCount = 0;
initRecipes();
defineTables();
while (aptMainLoop()) {
++tickCount;
hidScanInput();