diff --git a/Minicraft3DS.zip b/Minicraft3DS.zip deleted file mode 100644 index 51192e9..0000000 Binary files a/Minicraft3DS.zip and /dev/null differ diff --git a/source/Globals.c b/source/Globals.c index 6eb1453..7b6e343 100755 --- a/source/Globals.c +++ b/source/Globals.c @@ -1426,6 +1426,7 @@ void damageAndBreakTile(s8 level, int xt, int yt, int damage, int maxDamage, int void playerHurtTile(PlayerData *pd, int tile, s8 level, int xt, int yt, int damage, int dir){ if(TESTGODMODE) damage = 99; + if(UnderStrengthEffect) damage = damage + 4; //TODO: Most of this can be combined a lot switch(tile){ diff --git a/source/Player.c b/source/Player.c index be90343..587d954 100644 --- a/source/Player.c +++ b/source/Player.c @@ -67,6 +67,9 @@ void playerInitInventory(PlayerData *pd) { if(TESTGODMODE) { addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory)); addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory)); + addItemToInventory(newItem(ITEM_REGEN_POTION,1), &(pd->inventory)); + addItemToInventory(newItem(ITEM_SWIM_BREATH_POTION,1), &(pd->inventory)); + addItemToInventory(newItem(ITEM_SPEED_POTION,1), &(pd->inventory)); addItemToInventory(newItem(ITEM_POTION_MAKER,0), &(pd->inventory)); addItemToInventory(newItem(TOOL_SHOVEL,1), &(pd->inventory)); addItemToInventory(newItem(TOOL_HOE,4), &(pd->inventory));