fixed remaining merge errors, maybe still dont build this yet
This commit is contained in:
parent
1e3fb61d76
commit
edecea1055
6 changed files with 26 additions and 353 deletions
325
source/Globals.c
325
source/Globals.c
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@ -1399,65 +1399,6 @@ void addSmashParticles(s8 level, int x, int y, int damage) {
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addEntityToList(newSmashParticleEntity(x, y, level), &eManager);
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}
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<<<<<<< HEAD
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void initPlayer(){
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UnderStrengthEffect = false;
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UnderSpeedEffect = false;
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regening = false;
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UnderSwimBreathEffect = false;
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player.type = ENTITY_PLAYER;
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spawnPlayer();
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player.xr = 4;
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player.yr = 3;
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player.canSwim = true;
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player.p.ax = 0;
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player.p.ay = 0;
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player.p.health = 10;
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player.p.stamina = 10;
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player.p.score = 0;
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player.p.walkDist = 0;
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player.p.attackTimer = 0;
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player.p.dir = 0;
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player.p.inv = &eManager.invs[0];
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eManager.nextInv++;
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player.p.inv->lastSlot = 0;
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player.p.activeItem = &noItem;
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player.p.isDead = false;
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player.p.hasWon = false;
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addItemToInventory(newItem(ITEM_WORKBENCH,0), player.p.inv);
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addItemToInventory(newItem(ITEM_POWGLOVE,0), player.p.inv);
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if (shouldRenderDebug == true) {
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addItemToInventory(newItem(ITEM_GLASS,10), player.p.inv);
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addItemToInventory(newItem(ITEM_GOLD_APPLE,1), player.p.inv);
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addItemToInventory(newItem(ITEM_POTION_MAKER,0), player.p.inv);
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addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), player.p.inv);
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addItemToInventory(newItem(ITEM_SPEED_POTION,1), player.p.inv);
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addItemToInventory(newItem(ITEM_REGEN_POTION,1), player.p.inv);
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addItemToInventory(newItem(ITEM_SWIM_BREATH_POTION,1), player.p.inv);
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addItemToInventory(newItem(TOOL_SHOVEL,4), player.p.inv);
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addItemToInventory(newItem(TOOL_HOE,4), player.p.inv);
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addItemToInventory(newItem(TOOL_SWORD,4), player.p.inv);
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addItemToInventory(newItem(TOOL_PICKAXE,4), player.p.inv);
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addItemToInventory(newItem(TOOL_AXE,4), player.p.inv);
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addItemToInventory(newItem(ITEM_GEM, 60), player.p.inv);
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addItemToInventory(newItem(ITEM_IRONINGOT, 60), player.p.inv);
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addItemToInventory(newItem(ITEM_GOLDINGOT, 60), player.p.inv);
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addItemToInventory(newItem(ITEM_APPLE, 1), player.p.inv);
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addItemToInventory(newItem(ITEM_ANVIL,0), player.p.inv);
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addItemToInventory(newItem(ITEM_CHEST,0), player.p.inv);
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addItemToInventory(newItem(ITEM_OVEN,0), player.p.inv);
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addItemToInventory(newItem(ITEM_FURNACE,0), player.p.inv);
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addItemToInventory(newItem(ITEM_LANTERN,0), player.p.inv);
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addItemToInventory(newItem(ITEM_ENCHANTER,0), player.p.inv);
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}
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}
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void playerHurtTile(int tile, int xt, int yt, int damage, int dir){
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if(shouldRenderDebug) damage = 99;
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=======
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void damageAndBreakTile(s8 level, int xt, int yt, int damage, int maxDamage, int replaceTile, int numItems, ...) {
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int i;
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@ -1485,7 +1426,6 @@ void damageAndBreakTile(s8 level, int xt, int yt, int damage, int maxDamage, int
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void playerHurtTile(PlayerData *pd, int tile, s8 level, int xt, int yt, int damage, int dir){
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if(TESTGODMODE) damage = 99;
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>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
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//TODO: Most of this can be combined a lot
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switch(tile){
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@ -1582,15 +1522,6 @@ void playerHurtTile(PlayerData *pd, int tile, s8 level, int xt, int yt, int dama
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}
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<<<<<<< HEAD
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bool playerUseEnergy(int amount){
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if(shouldRenderDebug) return true;
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if(amount > player.p.stamina) return false;
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player.p.stamina -= amount;
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return true;
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}
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=======
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>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
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void switchLevel(PlayerData *pd, s8 change){
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pd->entity.level+=change;
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@ -1602,38 +1533,6 @@ void switchLevel(PlayerData *pd, s8 change){
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else sf2d_set_clear_color(0xFF007F00);
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}
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<<<<<<< HEAD
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if (player.p.activeItem == &noItem || player.p.activeItem->id == TOOL_SWORD || player.p.activeItem->id == TOOL_AXE) {
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xt = player.x >> 4;
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yt = (player.y + yo) >> 4;
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r = 12;
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if (player.p.dir == 0) yt = (player.y + r + yo) >> 4;
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if (player.p.dir == 1) yt = (player.y - r + yo) >> 4;
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if (player.p.dir == 2) xt = (player.x - r) >> 4;
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if (player.p.dir == 3) xt = (player.x + r) >> 4;
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if (xt >= 0 && yt >= 0 && xt < 128 && 128) {
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if(UnderStrengthEffect && player.p.strengthTimer <2000) {
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playerHurtTile(getTile(xt,yt), xt, yt, (rand()%3 + 5) + 1, player.p.dir);
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} else {
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playerHurtTile(getTile(xt,yt), xt, yt, (rand()%3) + 1, player.p.dir);
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}
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}
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}
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}
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void switchLevel(s8 change){
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currentLevel+=change;
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if(currentLevel > 4) currentLevel = 0; else if(currentLevel < 0) currentLevel = 4;
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if(currentLevel == 1) sf2d_set_clear_color(0xFF6C6D82); //sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
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else if(currentLevel > 1) sf2d_set_clear_color(0xFF666666); //sf2d_set_clear_color(RGBA8(0x66, 0x66, 0x66, 0xFF));
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else sf2d_set_clear_color(0xFF007F00); //sf2d_set_clear_color(RGBA8(0x00, 0x7F, 0x00, 0xFF));
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updateMusic(currentLevel, daytime);
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=======
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>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
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//for level 0 background
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updateLevel1Map();
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}
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@ -1730,55 +1629,6 @@ bool useEntity(PlayerData *pd, Entity* e) {
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openCraftingMenu(pd, &workbenchRecipes, "Crafting");
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return true;
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case ITEM_FURNACE:
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<<<<<<< HEAD
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currentRecipes = &furnaceRecipes;
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currentCraftTitle = "Smelting";
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currentMenu = MENU_CRAFTING;
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checkCanCraftRecipes(currentRecipes, player.p.inv);
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sortRecipes(currentRecipes);
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return true;
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case ITEM_OVEN:
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currentRecipes = &ovenRecipes;
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currentCraftTitle = "Cooking";
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currentMenu = MENU_CRAFTING;
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checkCanCraftRecipes(currentRecipes, player.p.inv);
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sortRecipes(currentRecipes);
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return true;
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case ITEM_ANVIL:
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currentRecipes = &anvilRecipes;
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currentCraftTitle = "Forging";
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currentMenu = MENU_CRAFTING;
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checkCanCraftRecipes(currentRecipes, player.p.inv);
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sortRecipes(currentRecipes);
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return true;
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case ITEM_CHEST:
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curChestEntity = e;
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curInvSel = 0;
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curChestEntity->entityFurniture.r = 0;
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curChestEntity->entityFurniture.oSel = 0;
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currentMenu = MENU_CONTAINER;
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return true;
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case ITEM_LOOM:
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currentRecipes = &loomRecipes;
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currentCraftTitle = "Sewing";
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currentMenu = MENU_CRAFTING;
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checkCanCraftRecipes(currentRecipes, player.p.inv);
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sortRecipes(currentRecipes);
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return true;
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case ITEM_ENCHANTER:
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currentRecipes = &enchanterRecipes;
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currentCraftTitle = "Enchanting";
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currentMenu = MENU_CRAFTING;
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checkCanCraftRecipes(currentRecipes, player.p.inv);
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sortRecipes(currentRecipes);
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return true;
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case ITEM_POTION_MAKER:
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currentRecipes = &potionMakerRecipes;
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currentCraftTitle = "Brewing";
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currentMenu = MENU_CRAFTING;
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checkCanCraftRecipes(currentRecipes, player.p.inv);
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sortRecipes(currentRecipes);
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=======
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openCraftingMenu(pd, &furnaceRecipes, "Smelting");
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return true;
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case ITEM_OVEN:
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@ -1791,7 +1641,10 @@ bool useEntity(PlayerData *pd, Entity* e) {
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openCraftingMenu(pd, &loomRecipes, "Crafting");
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return true;
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case ITEM_ENCHANTER:
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openCraftingMenu(pd, &enchanterRecipes, "Crafting");
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openCraftingMenu(pd, &enchanterRecipes, "Enchanting");
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return true;
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case ITEM_POTION_MAKER:
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openCraftingMenu(pd, &potionMakerRecipes, "Brewing");
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return true;
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case ITEM_CHEST:
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pd->curChestEntity = e;
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@ -1799,7 +1652,6 @@ bool useEntity(PlayerData *pd, Entity* e) {
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pd->ingameMenuInvSelOther = 0;
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pd->curChestEntityR = 0;
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pd->ingameMenu = MENU_CONTAINER;
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>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
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return true;
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}
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} else if(e->type == ENTITY_NPC) {
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@ -1809,175 +1661,6 @@ bool useEntity(PlayerData *pd, Entity* e) {
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return false;
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}
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<<<<<<< HEAD
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bool use(int x0, int y0, int x1, int y1) {
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Entity * entities[eManager.lastSlot[currentLevel]];
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int i;
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int ae = getEntities(entities, x0, y0, x1, y1);
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for(i = 0; i < ae; ++i){
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if(useEntity(entities[i])) return true;
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}
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return false;
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}
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bool playerUse() {
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int yo = -2;
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if (player.p.dir == 0 && use(player.x - 8, player.y + 4 + yo, player.x + 8, player.y + 12 + yo)) return true;
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if (player.p.dir == 1 && use(player.x - 8, player.y - 12 + yo, player.x + 8, player.y - 4 + yo)) return true;
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if (player.p.dir == 3 && use(player.x + 4, player.y - 8 + yo, player.x + 12, player.y + 8 + yo)) return true;
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if (player.p.dir == 2 && use(player.x - 12, player.y - 8 + yo, player.x - 4, player.y + 8 + yo)) return true;
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return false;
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}
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void tickPlayer(){
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if (player.hurtTime > 0) player.hurtTime--;
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bool swimming = isSwimming();
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if (player.p.stamina <= 0 && player.p.staminaRechargeDelay == 0 && player.p.staminaRecharge == 0) {
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player.p.staminaRechargeDelay = 40;
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}
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if (player.p.staminaRechargeDelay > 0) {
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--player.p.staminaRechargeDelay;
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}
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if (player.p.staminaRechargeDelay == 0) {
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++player.p.staminaRecharge;
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if (swimming) player.p.staminaRecharge = 0;
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while (player.p.staminaRecharge > 10) {
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player.p.staminaRecharge -= 10;
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if (player.p.stamina < 10) ++player.p.stamina;
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}
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}
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player.p.ax = 0;
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player.p.ay = 0;
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if (k_left.down){
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if (!UnderSpeedEffect) {
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player.p.ax -= 1;
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player.p.dir = 2;
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++player.p.walkDist;
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} else if (UnderSpeedEffect) {
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player.p.ax -= 2;
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player.p.dir = 2;
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player.p.walkDist = player.p.walkDist + 2;
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}
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}
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if (k_right.down){
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if (!UnderSpeedEffect) {
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player.p.ax += 1;
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player.p.dir = 3;
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++player.p.walkDist;
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} else if (UnderSpeedEffect) {
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player.p.ax += 2;
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player.p.dir = 3;
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player.p.walkDist = player.p.walkDist + 2;
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}
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}
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if (k_up.down){
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if (!UnderSpeedEffect) {
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player.p.ay -= 1;
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player.p.dir = 1;
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++player.p.walkDist;
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} else if (UnderSpeedEffect) {
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player.p.ay -= 2;
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player.p.dir = 1;
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player.p.walkDist = player.p.walkDist + 2;
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}
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}
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if (k_down.down){
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if (!UnderSpeedEffect) {
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player.p.ay += 1;
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player.p.dir = 0;
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++player.p.walkDist;
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} else if (UnderSpeedEffect) {
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player.p.ay += 2;
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player.p.dir = 0;
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player.p.walkDist = player.p.walkDist + 2;
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}
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}
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if (player.p.staminaRechargeDelay % 2 == 0) moveMob(&player, player.p.ax, player.p.ay);
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if (swimming && player.p.swimTimer % 60 == 0 && !UnderSwimBreathEffect) {
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if (player.p.stamina > 0) {
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if(!shouldRenderDebug) --player.p.stamina;
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} else {
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hurtEntity(&player,1,-1,0xFFAF00FF);
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}
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}
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if (regening && player.p.regenTimer % 90 == 0) {
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if(!shouldRenderDebug) healPlayer(1);
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}
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if (k_pause.clicked){
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currentSelection = 0;
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currentMenu = MENU_PAUSED;
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}
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if(k_attack.clicked){
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if (player.p.stamina != 0) {
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if(!shouldRenderDebug) player.p.stamina--;
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player.p.staminaRecharge = 0;
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playerAttack();
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//addEntityToList(newSlimeEntity(1,200,600,1), &eManager);
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}
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}
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if (k_menu.clicked){
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curInvSel = 0;
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if(!playerUse()) currentMenu = MENU_INVENTORY;
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}
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if (k_delete.clicked){
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curInvSel = 0;
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if(!playerUse()) currentMenu = MENU_ARMOR;
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}
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if(isSwimming()) ++player.p.swimTimer;
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if(UnderStrengthEffect) ++player.p.strengthTimer;
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if(player.p.strengthTimer >= 2000) {
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player.p.strengthTimer = 0;
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UnderStrengthEffect = false;
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}
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if(UnderSpeedEffect) ++player.p.speedTimer;
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if(player.p.speedTimer >= 2000) {
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player.p.speedTimer = 0;
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UnderSpeedEffect = false;
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}
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if(regening) ++player.p.regenTimer;
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if(player.p.regenTimer >= 2000) {
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player.p.regenTimer = 0;
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regening = false;
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}
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if(UnderSwimBreathEffect) ++player.p.swimBreathTimer;
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if(player.p.swimBreathTimer >= 2000) {
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player.p.swimBreathTimer = 0;
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UnderSwimBreathEffect = false;
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}
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if(player.p.attackTimer > 0) {
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--player.p.attackTimer;
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}
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//TODO - maybe move to own function
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//Update Minimap
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int xp;
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int yp;
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for(xp = (player.x>>4)-5; xp<(player.x>>4)+5; ++xp) {
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for(yp = (player.y>>4)-5; yp<(player.y>>4)+5; ++yp) {
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if(xp>=0 && xp<128 && yp>=0 && yp<128) {
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if(!getMinimapVisible(currentLevel,xp,yp)) {
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setMinimapVisible(currentLevel,xp,yp,true);
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}
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}
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}
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}
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}
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=======
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>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
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bool isWater(s8 level, int xt, int yt){
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return getTile(level, xt, yt)==TILE_WATER;
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}
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@ -386,7 +386,7 @@ void tickMenu(int menu){
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case MENU_ABOUT:
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if (localInputs.k_decline.clicked) currentMenu = MENU_TITLE;
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break;
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/*
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case MENU_ARMOR:
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if (k_delete.clicked || k_decline.clicked){
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currentMenu = MENU_NONE;
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@ -405,6 +405,7 @@ void tickMenu(int menu){
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if (k_up.clicked){ --curInvSel; if(curInvSel < 0)curInvSel=player.p.inv->lastSlot-1;}
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if (k_down.clicked){ ++curInvSel; if(curInvSel > player.p.inv->lastSlot-1)curInvSel=0;}
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break;
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*/
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case MENU_LOADGAME:
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if(!enteringName && !areYouSure){ // World select
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@ -65,7 +65,9 @@ void playerInitInventory(PlayerData *pd) {
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addItemToInventory(newItem(ITEM_POWGLOVE,0), &(pd->inventory));
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if(TESTGODMODE) {
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addItemToInventory(newItem(TOOL_SHOVEL,4), &(pd->inventory));
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addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(TOOL_SHOVEL,1), &(pd->inventory));
|
||||
addItemToInventory(newItem(TOOL_HOE,4), &(pd->inventory));
|
||||
addItemToInventory(newItem(TOOL_SWORD,4), &(pd->inventory));
|
||||
addItemToInventory(newItem(TOOL_PICKAXE,4), &(pd->inventory));
|
||||
|
@ -231,33 +233,33 @@ bool playerUseItem(PlayerData *pd) {
|
|||
}
|
||||
break;
|
||||
case ITEM_STRENGTH_POTION:
|
||||
if(player.p.health < 20 && playerUseEnergy(2) && player.p.strengthTimer == 0){
|
||||
if(pd->entity.p.health < 20 && playerUseEnergy(pd, 2) && pd->entity.p.strengthTimer == 0){
|
||||
potionEffect(1);
|
||||
--item->countLevel;
|
||||
}
|
||||
return 0;
|
||||
case ITEM_SPEED_POTION:
|
||||
if(player.p.health < 20 && playerUseEnergy(2) && player.p.strengthTimer == 0){
|
||||
if(pd->entity.p.health < 20 && playerUseEnergy(pd, 2) && pd->entity.p.speedTimer == 0){
|
||||
potionEffect(2);
|
||||
--item->countLevel;
|
||||
}
|
||||
return 0;
|
||||
case ITEM_REGEN_POTION:
|
||||
if(player.p.health < 20 && playerUseEnergy(2) && player.p.strengthTimer == 0){
|
||||
if(pd->entity.p.health < 20 && playerUseEnergy(pd, 2) && pd->entity.p.regenTimer == 0){
|
||||
potionEffect(3);
|
||||
--item->countLevel;
|
||||
}
|
||||
return 0;
|
||||
case ITEM_SWIM_BREATH_POTION:
|
||||
if(player.p.health < 20 && playerUseEnergy(2) && player.p.strengthTimer == 0){
|
||||
if(pd->entity.p.health < 20 && playerUseEnergy(pd, 2) && pd->entity.p.swimBreathTimer == 0){
|
||||
potionEffect(4);
|
||||
--item->countLevel;
|
||||
}
|
||||
return 0;
|
||||
case ITEM_GOLD_APPLE:
|
||||
if(player.p.health < 10 && playerUseEnergy(1)){
|
||||
healPlayer(8);
|
||||
playerUseEnergy(-10);
|
||||
if(pd->entity.p.health < 10 && playerUseEnergy(pd, 1)){
|
||||
playerHeal(pd, 8);
|
||||
playerUseEnergy(pd, -10);
|
||||
--item->countLevel;
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -91,6 +91,6 @@ PlayerData* getLocalPlayer();
|
|||
|
||||
void tickPlayer(PlayerData *pd, bool inmenu);
|
||||
void playerSetActiveItem(PlayerData *pd, Item * item);
|
||||
bool playerUseEnergy(PlayerData *pd, int amount);
|
||||
bool playerUseEnergy(PlayerData * pd, int amount);
|
||||
void playerHeal(PlayerData *pd, int amount);
|
||||
void playerSpawn(PlayerData *pd);
|
||||
|
|
|
@ -349,22 +349,13 @@ void tickNPCMenu(PlayerData *pd) {
|
|||
if(item->countLevel < 1) removeItemFromInventory(item->slotNum, &(pd->inventory));
|
||||
|
||||
questManager->questlines[1].currentQuest = 2;
|
||||
|
||||
<<<<<<< HEAD
|
||||
currentTalk0 = "Thank you these will be";
|
||||
currentTalk1 = "really helpful.";
|
||||
currentTalk2 = "Here take this book with";
|
||||
currentTalk3 = "it you should be able to";
|
||||
currentTalk4 = "easily understand anything";
|
||||
currentTalk5 = "a dwarf can say.";
|
||||
=======
|
||||
|
||||
data->currentTalk0 = "Thank you these will be";
|
||||
data->currentTalk1 = "really helpfull.";
|
||||
data->currentTalk2 = "Here take this book with";
|
||||
data->currentTalk3 = "it you should be able to";
|
||||
data->currentTalk4 = "easily understand anything";
|
||||
data->currentTalk5 = "a dwarf can say.";
|
||||
>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
|
||||
|
||||
data->currentTalkOption0 = "Thanks";
|
||||
} else {
|
||||
|
@ -428,11 +419,7 @@ void renderNPCMenu(NPC_MenuData *data) {
|
|||
//TODO: Handle upon currentNPC as well as the fitting quest progress
|
||||
switch(data->currentNPC) {
|
||||
case NPC_GIRL:
|
||||
<<<<<<< HEAD
|
||||
if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("Girl Jill");
|
||||
=======
|
||||
if(data->currentNPCMenu==NPC_MENU_TALK) renderTalkMenu(data, "Maria");
|
||||
>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
|
||||
break;
|
||||
case NPC_PRIEST:
|
||||
if(data->currentNPCMenu==NPC_MENU_TALK) renderTalkMenu(data, "Priest Brom");
|
||||
|
|
|
@ -245,10 +245,10 @@ void savePlayerInternal(char *filename, PlayerData *player, EntityManager *eMana
|
|||
fwrite(&UnderSpeedEffect, sizeof(bool), 1, file);
|
||||
fwrite(®ening, sizeof(bool), 1, file);
|
||||
fwrite(&UnderSwimBreathEffect, sizeof(bool), 1, file);
|
||||
fwrite(&player->p.strengthTimer, sizeof(int), 1, file);
|
||||
fwrite(&player->p.speedTimer, sizeof(int), 1, file);
|
||||
fwrite(&player->p.swimBreathTimer, sizeof(int), 1, file);
|
||||
fwrite(&player->p.regenTimer, sizeof(int), 1, file);
|
||||
fwrite(&player->entity.p.strengthTimer, sizeof(int), 1, file);
|
||||
fwrite(&player->entity.p.speedTimer, sizeof(int), 1, file);
|
||||
fwrite(&player->entity.p.swimBreathTimer, sizeof(int), 1, file);
|
||||
fwrite(&player->entity.p.regenTimer, sizeof(int), 1, file);
|
||||
|
||||
fclose(file);
|
||||
}
|
||||
|
@ -542,10 +542,10 @@ void loadPlayerInternal(char *filename, PlayerData *player, EntityManager *eMana
|
|||
fread(&UnderSpeedEffect, sizeof(bool), 1, file);
|
||||
fread(®ening, sizeof(bool), 1, file);
|
||||
fread(&UnderSwimBreathEffect, sizeof(bool), 1, file);
|
||||
fread(&player->p.strengthTimer, sizeof(int), 1, file);
|
||||
fread(&player->p.speedTimer, sizeof(int), 1, file);
|
||||
fread(&player->p.swimBreathTimer, sizeof(int), 1, file);
|
||||
fread(&player->p.regenTimer, sizeof(int), 1, file);
|
||||
fread(&player->entity.p.strengthTimer, sizeof(int), 1, file);
|
||||
fread(&player->entity.p.speedTimer, sizeof(int), 1, file);
|
||||
fread(&player->entity.p.swimBreathTimer, sizeof(int), 1, file);
|
||||
fread(&player->entity.p.regenTimer, sizeof(int), 1, file);
|
||||
|
||||
fclose(file);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue